Remove Gesture Control Remove Magic Leap Remove Oculus Remove Virtual Reality
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Shaping the Digital World with Our Hands, with Clay AIR’s Varag Gharibjanian

XR for Business Podcast

That’s why we need gesture controls ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Today we're speaking with Varag Gharibjanian, the chief revenue officer at Clay AIR, a software company shaping the future of how we interact with the digital world, using natural gesture recognition. Varag: Yeah. Varag: Wow.

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Shaping the Digital World with Our Hands, with Clay AIR’s Varag Gharibjanian

XR for Business Podcast

That’s why we need gesture controls ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Today we're speaking with Varag Gharibjanian, the chief revenue officer at Clay AIR, a software company shaping the future of how we interact with the digital world, using natural gesture recognition. Varag: Yeah. Varag: Wow.

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Shaping the Digital World with Our Hands, with Clay AIR’s Varag Gharibjanian

XR for Business Podcast

That’s why we need gesture controls ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Today we're speaking with Varag Gharibjanian, the chief revenue officer at Clay AIR, a software company shaping the future of how we interact with the digital world, using natural gesture recognition. Varag: Yeah. Varag: Wow.

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Getting — and Keeping — Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

Our mission was, as you said at the beginning, was to bring VR analytics and data to virtual reality. But the reality is, is that we’re not there right now for the industry; there’s still a lot of handholding to be done and there’s still no consensus amongst which headset is kind of the iPod or iPhone right now.

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Getting -- and Keeping -- Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

Our mission was, as you said at the beginning, was to bring VR analytics and data to virtual reality. But the reality is, is that we're not there right now for the industry; there's still a lot of handholding to be done and there's still no consensus amongst which headset is kind of the iPod or iPhone right now. Alan: Got it.

article thumbnail

Getting — and Keeping — Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

Our mission was, as you said at the beginning, was to bring VR analytics and data to virtual reality. But the reality is, is that we’re not there right now for the industry; there’s still a lot of handholding to be done and there’s still no consensus amongst which headset is kind of the iPod or iPhone right now.