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Fans Get A VR Tour Of LA Stadium Ahead Of Super Bowl LIII

VRScout

Built in Unity , the VR experience gives fans an in depth look that the stadiums various luxury accomodations, from the beachside view provided by the Champions Plaza level, to the exclusive Club level suites located right on the sideline. Image Credit: United Way, Futurus, Georgia University.

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XR Gaming Case Study: Groove Jones, Be Pro Be Proud

XR Today - Virtual Reality

Creative augmented and virtual reality (AR/VR) technology firm Groove Jones develops immersive solutions for enterprises, brands, and location-based experiences. It also helps to enhance customer engagement and marketing with immersive custom campaigns. But what does gamification add to immersive training systems?

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Creating Virtual Scenarios to Train Soft Skills in XR, with Friends With Holograms’ Cortney Harding

XR for Business Podcast

We just worked with Unity, building augmented reality projects. You feel a little self-conscious already, just given the nature of the technology strapped your face. And also we keep people immersed as much as possible. So the idea is, you don’t break the immersion. And I can’t say which one yet, TBD.

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Creating Virtual Scenarios to Train Soft Skills in XR, with Friends With Holograms’ Cortney Harding

XR for Business Podcast

We just worked with Unity, building augmented reality projects. You feel a little self-conscious already, just given the nature of the technology strapped your face. And also we keep people immersed as much as possible. So the idea is, you don’t break the immersion. And I can’t say which one yet, TBD.

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Creating Virtual Scenarios to Train Soft Skills in XR, with Friends With Holograms' Cortney Harding

XR for Business Podcast

We just worked with Unity, building augmented reality projects. You feel a little self-conscious already, just given the nature of the technology strapped your face. And also we keep people immersed as much as possible. So the idea is, you don't break the immersion. And I can't say which one yet, TBD. Alan: I love it.

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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

While the program was principally incubated by Crytek, students working in VR First labs tend use Unity (48%), followed by Unreal (20%) and then CRYENGINE (14%). We invite all industry technology providers and stakeholders to join us in this meaningful program.”. Graz University of Technology, Austria. image courtesy VR First.

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