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Pimax Crystal hands-on part two : A very versatile headset

The Ghost Howls

For now, good results are being achieved on the Pimax Crystal by using smart technology like dynamic foveated rendering , a specially developed OpenXR run time, and third-party tools like Quad View rendering. Here are my findings since the first article was published, starting with a subject close to my heart.

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Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 1

Road to VR

This frontier state is radically different from modern game and film graphics. We cover a wide domain of applications, including self-driving cars, robotics, and game and film graphics. At NVIDIA, we’re inventing that system with cutting-edge tools, sensors, physics, AI, processors, algorithms, data structures, and displays.

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Printing a Model of Light with XR, featuring Bentley’s Greg Demchak

XR for Business Podcast

And so we can take those objects that are modeled in a CAD system and pull them into a head-mounted display — the Microsoft Hololens — and see those 3D models align with your physical space. Let’s say you’re using these great new tools, you’re building 3D models, you’re building 4D models.

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Printing a Model of Light with XR, featuring Bentley’s Greg Demchak

XR for Business Podcast

And so we can take those objects that are modeled in a CAD system and pull them into a head-mounted display — the Microsoft Hololens — and see those 3D models align with your physical space. Let’s say you’re using these great new tools, you’re building 3D models, you’re building 4D models.

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Printing a Model of Light with XR, featuring Bentley's Greg Demchak

XR for Business Podcast

And so we can take those objects that are modeled in a CAD system and pull them into a head-mounted display -- the Microsoft Hololens -- and see those 3D models align with your physical space. Let's say you're using these great new tools, you're building 3D models, you're building 4D models. You see reductions in rework.