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HTC Vive announces 6 DOF controllers for Vive Focus and teases hand tracking for Vive Pro

The Ghost Howls

Today it’s a great day for virtual reality: at WCVRI conference, HTC has just announced a kit to provide 6 DOF controllers for Vive Focus and has showcased a hands-tracking technology for the Vive Pro ! Hands tracking for Vive Pro. I’m especially curious to try the first and last one.

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Leap Motion Teases Prototype ‘Collapsible’ User Interface for AR Headsets

Road to VR

Leap Motion, the company behind the hand-tracking depth sensor, recently tweeted out another through-the-headset view of a prototype UI, this time centered on how some simple elements might work in the “augmented office” of the near future. Zero trickery.” ” Image courtesy Leap Motion. .

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How to choose an LBVR product?

The Ghost Howls

Jorge Torales, CEO at Torch VR, a VR park in Prague, the Czech Republic says: “I was hired by the Institute of Documentary Film to consult with several teams trying to implement game mechanics into their applications. Most notably, Spencer Hunt from Skydance Media, a company co-producing films with Paramount Pictures.

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Final Day of AWE: Talks, Announcements, and Awards

ARPost

These capabilities include higher bandwidth for lower latencies, and real-time volumetric capture and rendering. Best Art or Film. The Auggie Award for Best Art or Film was presented by Jesse Damiani to Lucid Dreams for their VR adventure “ The Key.”. It is starting to bring some of these new experiences and new capabilities.”.

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Hands-On: Oculus Quest Hand Tracking Feels Great, But It’s Not Perfect

VRScout

Quest hand tracking is perfect for slower experiences with light interaction. During Oculus Connect 6 in San Jose, CA, Mark Zuckerberg unveiled that the Oculus Quest would allow for hand and finger tracking without the need of any hand controllers, and of course, I couldn’t wait to try it. The Overall.

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#ICYMI: XR Today’s Big News Show on the Apple Vision Pro

XR Today - Big XR News tag

This ranged from user interfaces (UIs), filming, controls, and hardware optimisation. Despite this, Latta praised the headset’s features like its field of view (FoV), controller-less hand tracking, eye and gaze tracking, and 3D video recording capabilities. Do you want me to proceed?’

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Apple Vision Pro Review: A Portable But Heavy Cinema & Monitor With A Promising Spatial OS

Upload VR

In the near field, Quest even uses positional tracking so that your head can translate through this reprojected view before the next camera frame is even available to minimize perceived latency. Apple Vision Pro on the other hand has occlusion in two distinct forms. The main form is hand and arm occlusion.

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