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XR Podcast Hosts Unite, with Voices of VR Podcast’s Kent Bye – Part 1

XR for Business Podcast

And I think the potential of what that means is really exciting, because it doesn’t mean that you have to go and live in Silicon Valley or Los Angeles to be able to collaborate and work with some of these people, or whether it’s New York City or wherever it is in the world, a major city. Alan: Yeah.

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XR Podcast Hosts Unite, with Voices of VR Podcast's Kent Bye - Part 1

XR for Business Podcast

And I think the potential of what that means is really exciting, because it doesn't mean that you have to go and live in Silicon Valley or Los Angeles to be able to collaborate and work with some of these people, or whether it's New York City or wherever it is in the world, a major city. Alan: Yeah. It's amazing.

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XR Podcast Hosts Unite, with Voices of VR Podcast’s Kent Bye – Part 1

XR for Business Podcast

And I think the potential of what that means is really exciting, because it doesn’t mean that you have to go and live in Silicon Valley or Los Angeles to be able to collaborate and work with some of these people, or whether it’s New York City or wherever it is in the world, a major city. Alan: Yeah.

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

So you’re basically saying, most people’s eyes — well, everybody’s eyes — only see in the middle 5 percent of what you’re looking at any given time. But that would be even more so as we get eye-tracking involved. Is that correct? Michael: That’s it.

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

So you’re basically saying, most people’s eyes — well, everybody’s eyes — only see in the middle 5 percent of what you’re looking at any given time. But that would be even more so as we get eye-tracking involved. Is that correct? Michael: That’s it.

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Building a Better 360 Camera from Consumer to Pro, with Insta360's Michael Shabun

XR for Business Podcast

So you're basically saying, most people's eyes -- well, everybody's eyes -- only see in the middle 5 percent of what you're looking at any given time. But that would be even more so as we get eye-tracking involved. They used to actually just build virtual experiences and it would use gaming engines like Unity and Unreal.