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SIGGRAPH 2017: Neurable Lets You Control A Virtual World With Your Mind

UploadVR Between Realities podcast

This is combined with eye-tracking technology from German firm SMI, which may have just been acquired by Apple. He said the eye tracking inside the headset wasn’t active during the training and test portion of the demonstration. In the video above you can see each of the objects flash.

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As UploadVR Turns 2 We Reflect On The First Full Year of Consumer VR

UploadVR Between Realities podcast

Eye-tracking startup Eyefluence, which raises $14 million this month, is acquired about a year later by Google. A series of announcements from Amazon, Crytek, Epic Games and Unity Technologies showcase an evolution among their respective game engines into VR world creation toolsets. December 2015.

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The VRScout Report – The Week in VR Review

VRScout

LA, GET EXCITED: BJORK’S VR EXHIBITION COMES TO LOS ANGELES. VALVE’S R&D IN EYE-TRACKING TO INCREASE. LOTS OF BIG UNITY ANNOUNCEMENTS AT GDC. Bringing Nearpod’s total funding to $30.2M, this round was led by Insight Venture Partners, Reach Capital, GSV Education, AGP Miami, and Krillion Ventures.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

Dean: Getting back to the platform owners, I think if you look at HTC and some of the things that they’ve done… you know, they did an eye-tracking version of the HTC Vive here. Alan: The VIVE Pro Eye. But I think first that is sort of talking about what’s happened. Dean: Yeah.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

Dean: Getting back to the platform owners, I think if you look at HTC and some of the things that they’ve done… you know, they did an eye-tracking version of the HTC Vive here. Alan: The VIVE Pro Eye. But I think first that is sort of talking about what’s happened. Dean: Yeah.

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On the XR Beat, with VentureBeat's Dean Takahashi

XR for Business Podcast

John Riccitiello -- the CEO of Unity -- was one of the first to point out that there was going to be this great sort of gold rush of people who were going to overhype VR and its potential, and then we're going to see this gap of a disappointment where the early reality didn't match up with the hype and a lot of people were going to bail on it.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

Dean: Getting back to the platform owners, I think if you look at HTC and some of the things that they’ve done… you know, they did an eye-tracking version of the HTC Vive here. Alan: The VIVE Pro Eye. But I think first that is sort of talking about what’s happened. Dean: Yeah.