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Is Meta Getting Close To Bringing Its Photorealistic 'Codec Avatars' To Quest?

Upload VR

In March last year, a Meta Quest hardware roadmap meeting was leaked to The Verge. But how could these avatars be driven on Quest 2 and Quest 3, which lack both face and eye tracking? We'll keep a close eye on Meta in the coming months for any further hints of Codec Avatars being on the path to productization.

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The XR Week Peek (2021.05.17): HTC announces Vive Pro 2 and Vive Focus 3, PSVR 2 to feature eye tracking, and more!

The Ghost Howls

During the Chinese counterpart of the event, the V2EC, Vive has also announced two other interesting pieces of news: The 7Invensun Droolon F2, an eye-tracking add-on for the Vive Pro 2 and Vive Focus 3, coming soon for $299. PSVR2 may feature 4K display and eye tracking. Image by Sony Interactive Entertainment).

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XR Gaming Case Study in Focus: MLB Home Run Derby and VIVE

XR Today - Mixed Reality tag

As part of the “MLB All-Star Week” event in Washington DC, the group worked with VIVE and the VIVE Pro headset to design a new virtual reality video game experience. VIVE’s state-of-the-art virtual reality technology , complete with phenomenal visuals and lightweight hardware proved to be the perfect solution for the team.

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The XR Week Peek (2020.10.05): HP and Canon reveal new XR enterprise headsets, and much more!

The Ghost Howls

This special version of the headset features additional sensors that can get more data about the user: A heart rate sensor on the forehead; Two additional cameras that track the lower part of the face of the user, so that to read his facial expressions; Eye-tracking cameras , that can also detect the dimension of the pupil.

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Retraining for a Post-Retirement World with VRVoice’s Bob Fine

XR for Business Podcast

As I’m thinking back to it now, this was actually on HTC VIVE — first gen, which was only maybe 3, 4 years ago now — and I was so impressed with the first generation of hardware that I was like, “well, this is ready for prime time.” So, even reaching over your hands, stuff like that, it has to be realistic.

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Retraining for a Post-Retirement World with VRVoice’s Bob Fine

XR for Business Podcast

As I’m thinking back to it now, this was actually on HTC VIVE — first gen, which was only maybe 3, 4 years ago now — and I was so impressed with the first generation of hardware that I was like, “well, this is ready for prime time.” So, even reaching over your hands, stuff like that, it has to be realistic.

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Retraining for a Post-Retirement World with VRVoice's Bob Fine

XR for Business Podcast

As I'm thinking back to it now, this was actually on HTC VIVE -- first gen, which was only maybe 3, 4 years ago now -- and I was so impressed with the first generation of hardware that I was like, "well, this is ready for prime time." Making sure the hardware is simple, unobtrusive, and acts naturally and feels natural.