Sat.Mar 19, 2016 - Fri.Mar 25, 2016

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Oculus Demos Minecraft for Gear VR, Complete with a Side of Nausea

Next Reality VR

Since its purchase by Microsoft in 2014, Minecraft has regularly been pushed to new platforms such as Windows 10, Wii U, and Fire TV. In that spirit, Microsoft-owned Mojang has been developing virtual- and augmented-reality versions of the blocky sandbox game. Recently, Oculus, whose technology powers the Samsung Gear VR, demoed a modified Minecraft Pocket Edition for the Gear VR at GDC 2016.

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Robert Scoble from UploadVR

Everything VR & AR

Welcome back to Everything VR & AR! On this episode, Nathan and Kevin are joined by Robert "The Scobleizer" Scoble as he shares his thoughts on the current state of VR & AR technology, along with what he feels it will take in order for devices such as the HTC Vive, Oculus Rift, Samsung Gear VR and more to be successful. Robert Scoble has been covering technology for a number of years and recently left a position at RackSpace to cover VR & AR at UploadVR.com.

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The temporary job of a VR bridesmaid

VRGuy

At GDC - the Game Developers Conference - I saw quite a lot of HTC Vive demos. Compare these two images: See any similarities? Just like the bridesmaid carries the bride's train, the "VR bridesmaid" carries the wire for the VR user. Low-latency wireless video links have been on the market for years. I hope to see some in consumer VR very soon, so that the "VR bridesmaid" can be a thing of the past.

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Fly with Superman Thanks to This Integrative Roller Coaster Experience

Next Reality VR

Six Flags is teaming up with Samsung to make riding a roller coaster a little more thrilling, and quite possibly a little more nauseating as well. Six Flags is adding a virtual experience to nine roller coasters, which riders can experience via a Samsung Gear VR. It seems similar in concept to the simulator rides you find at Universal Studios (like the Simpsons or Transformers rides), except now the movement is all real, and not just a hydraulic pod mimicking movements that you see on a screen.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.