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We need camera access to unleash the full potential of Mixed Reality

The Ghost Howls

It was pretty cool using it inside a discotheque The tools we had were very limited: the Vive Focus had just a Snapdragon 835 processor, the image was black and white and low-resolution, we had to do everything at the Unity software level, and we had no environment understanding. Meta already does that with some features (e.g.

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How to get started with Oculus Quest hands tracking SDK in Unity

The Ghost Howls

If you’re following this tutorial, I assume you already know: How to install Unity and all the Android Tools; How to put your Quest in developer mode; How to develop a basic Unity application for the Quest. I think Oculus has to improve its SDK to make these interactions easier to be implemented (or document how to implement them).

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What is MRTK-Unity? – Mixed Reality ToolKit

XR Today - Mixed Reality tag

The MRTK is a set of components with plugins, samples, and documentation designed to help the development of MR applications using gaming engines from either Unreal Engine or Unity, providing two versions of the solution – MRTK-Unity and MRTK for Unreal. Ultraleap Hand Tracking – Ultraleap Leap Motion controller.

Unity 81
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Bring Your Own Hands Into Virtual Reality

Leapmotion

You can also try it yourself in our updated UI Widgets demo and the latest version of ElementL: Ghost Story , or learn more from the official documentation. The part of the mesh that you can see is covered by the passthrough from the twin Leap Motion cameras. The Image Hand is available now as part of our Unity Core Assets.

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Live from Berlin! VR Workshops for Unity & JavaScript

Leapmotion

As part of our global tour for the Leap Motion 3D Jam , we’re at Berlin’s Game Science Centre to take developers through our SDK and building with the latest VR tools. Let’s take a light-speed look at VR development with Leap Motion in Unity and JavaScript. Hey everyone! Why Hands in VR? Escaping from Flatland.

Unity 31
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Redesigning Our Unity Core Assets: New Workflow and Architecture for Orion

Leapmotion

Leap Motion’s new Orion software represents a radical shift in our controller’s ability to see your hands. The Core Asset Orion documentation has details on using the tools and the underlying API, but to help you get acquainted, here’s some background and higher-level context for how the package works and where it’s headed.

Unity 38
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4 Ways to Unleash the Power of Sound in VR

Leapmotion

For this reason, sound is more than just an immersive tool – how (and where) objects around you sound has an enormous effect on your understanding of where they are. First-time Leap Motion users often master interactions faster when they are guided to stay within optimal tracking range. (On Unreal Engine documentation.