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What is MRTK-Unity? – Mixed Reality ToolKit

XR Today - Mixed Reality tag

The MRTK is a set of components with plugins, samples, and documentation designed to help the development of MR applications using gaming engines from either Unreal Engine or Unity, providing two versions of the solution – MRTK-Unity and MRTK for Unreal. Understanding the MRTK-Unity Toolkit for MR Developers.

Unity 80
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How to get started with Oculus Quest hands tracking SDK in Unity

The Ghost Howls

I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! How to get started with Oculus Quest hands tracking SDK in Unity – Video Tutorial.

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We need camera access to unleash the full potential of Mixed Reality

The Ghost Howls

It was pretty cool using it inside a discotheque The tools we had were very limited: the Vive Focus had just a Snapdragon 835 processor, the image was black and white and low-resolution, we had to do everything at the Unity software level, and we had no environment understanding. They are not many, but they are.

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Unity Core Assets 101: How to Start Building Your VR Project

Leapmotion

With the Leap Motion Unity Core Assets and Modules , you can start building right away with features like custom-designed hands, user interfaces, and event triggers. Each section includes links to more information, including high-level overviews, documentation, and examples. Leap Motion Core Assets.

Unity 28
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Redesigning Our Unity Core Assets: New Workflow and Architecture for Orion

Leapmotion

Leap Motion’s new Orion software represents a radical shift in our controller’s ability to see your hands. In tandem, we’ve also been giving our Unity toolset an overhaul from the ground up. We started with a brand new LeapC client architecture for streamlined data throughput from the Leap service into Unity.

Unity 38
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Design Sprints at Leap Motion: Building a Sculpture Prototype with the Graphic Renderer

Leapmotion

Click To Tweet The Leap Motion Interaction Engine lets developers give their virtual objects the ability to be picked up, thrown, nudged, swatted, smooshed, or poked. For more technical details and tutorials, check out our documentation. Rapid Prototyping and Development at Leap Motion. On to Unity!

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SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

Let me explain this better with an example: if you grab a bottle in real life, your fingers can’t trespass the bottle, because the material of the bottle exerts a force towards your fingers which prevents them to enter. Experimenting with different force-feedback haptics inside Unity: rigid object, bendable object, breakable object.

Haptic 511