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Virtual Reality and Conceptual Understanding

SpringboardVR

For many years, learning was focussed on an industrial model of education whereby we sit students down in desks and instill book knowledge into their heads through didactic methods like lecturing. How we educate our children is slowly shifting in the 21st century to a model whereby learning is cradled in a more conceptual model.

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Fifer Garbesi: Immersive Media Producer and Community Organizer, Lady Who Diversify the VR Content Ecosystem

VeeR VR

Fifer Garbesi is an immersive media producer, community organizer, as well as co-founder of ARTandVR. She has produced award-winning content in Ghana, Tanzania, Cuba, Spain, Italy, and The United States. exploring underground dance in Cuba, which you cannot missed out. What interests you the most about producing 360/VR content?

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EON Reality Unveils Breakthrough Implementation of VR and AR Learning in Cuba, Delivering 10,000 Customized Courses and Inaugurating the Pioneer Spatial AI Center

EON Reality

“Empowering Cuba’s Future: EON Reality’s XR and AI Initiative Revolutionizes Education and Training Island-wide.” Tailored Educational Programs: Leveraging AI and profound analytics, EON Reality is introducing over 10,000 customized courses tailored specifically for Cuba.

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The AVR Platform and Classroom 3.0 Showcased at EduTECH Asia 2018

EON Reality

At EduTECH Asia 2018 this week in Singapore, EON Reality spent two full days speaking, promoting, and demonstrating the latest updates to the AVR Platform to the thousands of education and technology professionals in attendance. vision for the Immersed Flipped Classrooms of the future. LEARN MORE ABOUT CLASSROOM 3.0.

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Owatch VR Triple-2 Shopping Fest Combo, Up to 20% off

Steki Amusement

VR Chair 360° : Super exciting VR roller coaster simulator, 360° rotation, cool design, high immersion, accurate motion simulation, high-quality VR videos and interactive games. A simple, lightweight, easy-to-use, compatible, self-service, affordable VR stand platform, multi-purpose: games, applications, education, advertising display, etc.

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Open House: Animation, Digital Art, and Computer Science Majors Invited to the Augmented & Virtual Reality Programme in Norway

EON Reality

These technologies are spreading far beyond the gaming world and into business and education, where its being used to train employees and better educate students. The programme teaches the skills needed to be successful in creating Virtual Reality and Augmented Reality content and applications for industry, education, and training.

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Virtual Reality and Augmented Reality Design & Development Course at Oral Roberts University to Open January 2017

EON Reality

These technologies are spreading far beyond the gaming world and into business and education, where its being used to train employees and better educate students. Previous client projects students have worked on include: ExxonMobil : Immersive 3D Training Environment (I3TE). King Tut VR: Mobile app for tourism.