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The VRScout Report – The Week in VR Review

VRScout

Also noteworthy: Final Cut Pro X will be able to support 360 video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus.

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

Some of its features are: 2,160 × 2,160 resolution per eye 90Hz framerate 4-cameras inside-out tracking (like the Quest) Touch-like controllers with Knuckles-like finger-sensing Face tracking Hips tracking (for better orientation in games) Integration with SteamVR games Wireless add-on. Sony will give PS4 camera adapters for PS5 for free.

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What to Expect From VR at VRDC and GDC 2017

UploadVR Between Realities podcast

The Oculus Rift and Touch, HTC Vive, PlayStation VR (PSVR), Google Daydream, Samsung Gear VR, and so many other headsets are all available for purchase. We know they are working on brand new base stations , shown in the image above, as well as experimental controllers they teased at Steam Dev Days last year. What to Expect from Sony.

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The best AR and VR news from CES 2021

The Ghost Howls

Sony and Verizon have partnered to create the next generation of VR concerts and have announced this partnership at CES. The environment where she has performed in was made in Unreal Engine and the modeling and the shading was so good that for a moment I thought it was a real studio. Read more about this news on The Verge.

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12 Can’t Miss VR Talks You Have To See At GDC 2017

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Alon Or-bach (Samsung Electronics), Kaye Mason (Google). It’s not often you get both Oculus and Valve together days, let alone Google and Samsung, with bonus helpings of Epic Games, Owlchemy Labs, and Sensics. State Of Unreal: Epic Games’ Opening Session. Experiments in Social VR. Room 134, North Hall, Who?:

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A Brief History of Virtual Reality at CES

Road to VR

The demonstration included the now familar Unreal Engine 3 powered citadel area, one which would become the setting for one of the most famous early VR applications of all time, Rift Coaster. Sony however, having debuted it’s PlayStation 4 powered ‘Morpheus’ (later. The Oculus Rift Crescent Bay Prototype.

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New Motion Tracking Enables 50×50 Meter VR Spaces

VRWorld

Just in time for E3 2016, WorldViz will bring support for Unreal Engine 4 and Unity 5 on most popular devices such as Google Daydream VR, HTC Vive, Oculus Rift, Samsung Gear VR, and Sony PlayStation VR. With Virtual Reality – the need for three-dimensional controllers is greater than ever. meters i.e. 26,910 sq.

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