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#BuildYourNorthStar Workshop Brings AR to Life in 48 Hours

Leapmotion

But at the world’s first #BuildYourNorthStar workshop, over 20 participants built their own open-source Project North Star headsets in just 48 hours – using components now available to everyone. The workshop took place in Sunnyvale, CA, just after AWE. In support of the event, our team donated Leap Motion Controllers.

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The Importance of Hand Tracking UX Design

The Ghost Howls

So, this article helps you learn these: How to setup hand-tracking in Unity The different uses for hand tracking in your VR projects A quick guide to hand-tracking design for AR/VR with the Oculus Quest When you should use controllers or hands When and how to use levers Other interesting facts about hand-tracking.

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6 Principles of Leap Motion Interaction Design

Leapmotion

In the process of building applications and various UX experiments at Leap Motion, we’ve come up with a useful set of heuristics to help us critically evaluate our gesture and interaction designs. The team at Leap Motion is constantly working to improve the accuracy and consistency of our tracking technology.

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Newsletter 51 – #WWYL? How Hardware Hacks can Change the World

Leapmotion

Find out this week on Developer Labs with a retro art experiment and how hardware hacking can change the world. To take control of your own hardware integrations, check out Cylon.js to hack an Arduino. We’ve already seen Christmas lights , laser turrets , and vehicles – what would you Leap? Leap Motion at PennApps.

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Build-a-Button Workshop: VR Interaction Design from the Ground Up

Leapmotion

From the mouse and touchscreen, to hand tracking platforms like the Leap Motion Controller, the design of UI elements like the humble button is shaped by the hardware and how we use it. For Leap Motion and VR, we recommend that a single finger target should be no smaller than 20 mm in real-world size.

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3D Jam: Now with Over $75K in Prizes!

Leapmotion

Beginning September 28th, developers around the world will compete to build the most amazing motion-controlled experiences for desktop, AR/VR, the Internet of Things, and beyond. Our European tour in August packed meetups and workshops in Cologne, Berlin, and London – with lots of developers geared up and ready for the competition.

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