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Magic Leap Launches Developer SDK, Confirms Eye-tracking, Room-scanning, and More

Road to VR

Announced with support for both Unity and Unreal, the Lumin SDK exposes the capabilities of the Magic Leap One headset to developers who can use it to begin building augmented reality experiences for the platform. Eye tracking. Gesture and hand tracking. 6DOF hand controller (Totem) tracking. Spatialized audio.

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Magic Leap Shows Prototype Headset Progress Since 2014

Road to VR

At a sponsored GDC 2018 session, the still mysterious augmented reality company Magic Leap has revealed how their prototype hardware has evolved from 2014 to present day. SEE ALSO Magic Leap Launches Developer SDK, Confirms Eye-tracking, Room-scanning, and More. Eye tracking. Gesture and hand tracking. Spatialized audio.

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Sensics Releases High Resolution VR Headset Built Specially for Arcades and Theme Parks

Road to VR

.” The press release announcing the headset doesn’t make specific mention of what positional tracking system it employs, saying only that it integrates a 9-axis orientation tracker, something headsets use for basic head-tracking only. Front IR window for optional embedded Leap Motion controller.

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All you need to know on HoloLens 2

The Ghost Howls

Microsoft has also showcased that it has invented a lot of new UI controls (sliders, buttons, etc…) that reacts to the hands exactly as you would imagine them to. And that let him/her communicate with other workers or with the control room easily. Unreal SDK. Eye tracking. Real-time tracking. Full specs.

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OSVR - a Look Ahead

VRGuy

The OSVR goggle – called the Hacker Development Kit – has seen several major hardware improvements. VR arcades, for instance, might use custom hardware or professional tracking systems. For example, head tracking can come from optical trackers or inertial ones. We saw exponential growth in participation in OSVR.

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HR in XR, with BrainXchange’s Emily Friedman

XR for Business Podcast

It’s that exponential growth of hardware as well. And while I don’t think the use cases are really there for consumers yet, and the devices aren’t quite there– although I was really impressed with Unreal’s mixed reality glasses. We have sub-millimeter accuracy head tracking and eye tracking.

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HR in XR, with BrainXchange’s Emily Friedman

XR for Business Podcast

It’s that exponential growth of hardware as well. And while I don’t think the use cases are really there for consumers yet, and the devices aren’t quite there– although I was really impressed with Unreal’s mixed reality glasses. We have sub-millimeter accuracy head tracking and eye tracking.