Remove Controllers Remove Google Remove Microsoft Remove Webinar
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The Ghost Howls’s VR Week Peek (2019.12.16): Oculus Quest gets hand tracking, Magic Leap pivots towards enterprise and much more!

The Ghost Howls

Doing that will disable the controllers, and you will be able to navigate in the menus just using your hands. Some developers have anyway already stated they plan to implement a controller-free interface in the next version of their applications. Google ARCore now adds depth detection. JanusVR and High Fidelity close.

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Web3 And The Future Of Music

Bernard Marr

This means that rather than us all logging onto services and applications that are for the most part owned by huge corporations like Google, Facebook or Microsoft, we will, for the first time, fully own and be in control of our own data and how it is used. But how is this relevant to the world of music?

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The XR Week Peek (2020.04.20): Oculus Quest goes AR, Oculus Jedi may be like Valve Knuckles and much more!

The Ghost Howls

There won’t be a physical AWE, but there will be an online one, made through online webinars. that will probably feature color passthrough, controllers tracking the full hand and other amazing features. New info on Oculus Jedi controllers found in the driver. My speech will be about AR and BCI.

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The XR Week Peek (2020.03.30): Half-Life: Alyx breaks every VR record, HP teases Reverb G2, and more!

The Ghost Howls

The same day of the launch of Half-Life: Alyx, Hewlett-Packard has announced its new virtual reality headset, the Reverb G2 , made in collaboration with Microsoft and Valve. We can speculate that this will be an enterprise headset costing at least $600, evolving the Reverb fixing the problem with controllers and improving the audio.

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The XR Week Peek (2021.02.08): Quest 2 ecosystem is profitable, App Lab launched, and more!

The Ghost Howls

Thanks to this, Facebook now controls more than 56% of the SteamVR market. Because all these numbers smell of monopoly: if this is the trend, we risk that by the end of the year, Facebook controls 99% of the consumer standalone market and 75% of the PC VR market, giving it too much power. Please someone come and help the VR ecosystem.

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