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Live from Berlin! VR Workshops for Unity & JavaScript

Leapmotion

As part of our global tour for the Leap Motion 3D Jam , we’re at Berlin’s Game Science Centre to take developers through our SDK and building with the latest VR tools. Registrations for the workshops and meetup are still open. Let’s take a light-speed look at VR development with Leap Motion in Unity and JavaScript.

Unity 31
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Twist the Gears of a Massive VR Music Engine with Carillon

Leapmotion

Touchscreens, accelerometers, and a bevy of easy-to-use external controllers have given performers many options in how to control and shape sound and music. The impossibilities of VR are extremely exciting as anything in virtual space can be controlled by the performer and used to create sound and music.

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Newsletter 51 – #WWYL? How Hardware Hacks can Change the World

Leapmotion

To take control of your own hardware integrations, check out Cylon.js to hack an Arduino. We’ve already seen Christmas lights , laser turrets , and vehicles – what would you Leap? Leap Motion at PennApps. We’ll be sharing more about our experiences soon, including some very cool Leap Motion API hacks.

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3D Jam: Now with Over $75K in Prizes!

Leapmotion

Beginning September 28th, developers around the world will compete to build the most amazing motion-controlled experiences for desktop, AR/VR, the Internet of Things, and beyond. Unity is an incredible game development engine that lets you build for almost any platform. appeared first on Leap Motion Blog.

Unity 37
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The Importance of Hand Tracking UX Design

The Ghost Howls

So, this article helps you learn these: How to setup hand-tracking in Unity The different uses for hand tracking in your VR projects A quick guide to hand-tracking design for AR/VR with the Oculus Quest When you should use controllers or hands When and how to use levers Other interesting facts about hand-tracking.

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Build-a-Button Workshop: VR Interaction Design from the Ground Up

Leapmotion

From the mouse and touchscreen, to hand tracking platforms like the Leap Motion Controller, the design of UI elements like the humble button is shaped by the hardware and how we use it. For Leap Motion and VR, we recommend that a single finger target should be no smaller than 20 mm in real-world size.