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How Eye Tracking is Driving the Next Generation of AR and VR

VRScout

The industry has been experiencing a boom in recent years with hundreds of startups and heavy investment from tech giants including Google, Apple, Samsung, and Facebook. In January of 2017, FOVE, a Japanese VR startup, released the first eye-tracking VR headset. Despite all the activity, AR/VR hardware remains relatively crude.

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The VRScout Report – The Week in VR Review

VRScout

You can enjoy the full audio recording below: Episode 28 of the VRScout Report, we got new 360 toys on iOS, Hololens is helping elevator technicians, VR might help you control your dreams, Apple CEO Tim Cook on augmented reality, VR/AR industry funding wrapup, and more… iOS NOW CAN TAKE 360 PHOTOS WITH GOOGLE CARDBOARD CAMERA, TOO.

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Learn about Headsets

Delight XR

Simply take your smartphone and a headset and discover virtual spaces, games, and much more. The former is connected to either a computer or a gaming console and delivers the most powerful VR experience. The great thing is, one can start for as cheap as fifteen bucks with the simplest headset from Google (Cardboard). Gaming) PC.

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CES 2017 VR And AR News Roundup: Everything You Might Have Missed

UploadVR Between Realities podcast

Many of the biggest companies on the planet, from Samsung and HTC, to Facebook, Amazon, and Google, and even all the way to Ford, Mercedez, and countless startups, all gather in the desert at the start of the year to unveil the latest and greatest advancements in consumer electronics. Thursday, January 5th [Will Be Updated With New Stories].

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Valve, SMI and Tobii Preview VR’s Eye Tracking Future In HTC Vive

UploadVR Between Realities podcast

New Tools For Game Designers. Some games, particularly those on mobile VR, use this “gaze detection” as the primary method of interacting with the world. The additional information it provides will allow creators to make games that are fundamentally different from the current generation.

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A Work in Progress: Virtual Reality

VRScout

Games currently make up 76% of all virtual reality content. 50% of millennials expressed desire for VR headsets that hook up to a gaming console as opposed to a PC. As of January 2016, Google Cardboard has shipped over 5 million units. Using controller to walk or look around. Stationary and interactive puzzle games.

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The VRScout Report – The Week in VR Review

VRScout

Samsung VR is now somewhat similar to the App Store or Google Play store in that it’s where you can find the latest content for virtual reality products. The system determines your body pose, and you can move through an environment just by leaning where you want to move, similar to the way you lean to control a hoverboard.

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