Remove Controllers Remove Eye Tracking Remove Gesture Control Remove Oculus
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Meta Quest Pro vs Meta Quest 2: Which is Best?

XR Today - Virtual Reality

Since purchasing Oculus, Meta has made significant strides in the extended reality (XR) world. The Quest 2 is a cutting-edge consumer-grade VR headset, with black-and-white passthrough, gesture controls, powerful processing, and exceptional visual clarity. Four cameras for controller and headset tracking.

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Varjo’s New Generation of XR and VR Headsets: Do We Need Them?

ARPost

The existing models were already top of the class, but the announcement comes amid similar announcements from Pico and Oculus, and hardware updates from VIVE. Oculus Rift used to be a powerhouse enterprise VR headset line. This was discussed in “Oculus for Business” at Facebook Connect in September. VIVE Cosmos Elite.

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Varjo’s New Generation of XR and VR Headsets: Do We Need Them?

ARPost

The existing models were already top of the class, but the announcement comes amid similar announcements from Pico and Oculus, and hardware updates from VIVE. Oculus Rift used to be a powerhouse enterprise VR headset line. This was discussed in “Oculus for Business” at Facebook Connect in September. VIVE Cosmos Elite.

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Greenlight Insights and Adlens Release Study on the Future of XR

ARPost

Another problem comes with AR applications that use gesture controls. Gesture control is supposed to – and has the potential to – make interactions more natural. Suddenly, gesture controls feel less like holding an object and more like using supernatural powers. It too comes with drawbacks.

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Shaping the Digital World with Our Hands, with Clay AIR’s Varag Gharibjanian

XR for Business Podcast

We’re used to navigating our computing with keyboards, mice, and maybe track pads — analog input. That’s why we need gesture controls ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Varag: So Clay is a software company, we're specializing in hand tracking and gesture recognition, mostly in the AR and VR space.

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Shaping the Digital World with Our Hands, with Clay AIR’s Varag Gharibjanian

XR for Business Podcast

We’re used to navigating our computing with keyboards, mice, and maybe track pads — analog input. That’s why we need gesture controls ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Varag: So Clay is a software company, we're specializing in hand tracking and gesture recognition, mostly in the AR and VR space.

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Massive XR Environments and Transforming Education with Alvin Wang Graylin

XR for Business Podcast

If you look down, you can actually see your keyboard, or you could see your hand game controller, and that way you’re able to manipulate physical objects, even when you’re in this headset as a monitor replacement. Yes, so at the VEC – and at GDC – we actually announced our USDKs for hand tracking. Alvin: Yes.