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5 Medical and Assistive Technologies Being Transformed with Leap Motion

Leapmotion

From the operating room to virtual reality, here are 5 ways that people are using Leap Motion tech for medical and assistive applications. Solution: One of TIME Magazine’s Top 25 Inventions of 2014, MotionSavvy’s UNI is a two-way communication tool for the deaf using Leap Motion and speech technologies.

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Design Sprints at Leap Motion: Crafting Reactive Behaviors with the Interaction Engine

Leapmotion

strLast time, we looked at how an interactive VR sculpture could be created with the Leap Motion Graphic Renderer as part of an experiment in interaction design. With the sculpture’s shapes rendering, we can now craft and code the layout and control of this 3D shape pool and the reactive behaviors of the individual objects.

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4 Ways to Hack Your Brain with VR

Leapmotion

But since VR gives developers total control over what people see in each eye, it might be possible to retain people’s brains to focus on the input from both eyes. That’s the thinking behind Vivid Vision (formerly known as Diplopia ), who are gamifying rehabilitation exercises with the hope of helping millions of people worldwide.

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AWE 2023 Day 3: Ultraleap new sensor, LetinAR, and the end of the event

The Ghost Howls

On the last day, I tried many interesting technologies, but I selected two for this summary, which are the first two that I’ve tried: the new Leap Motion Controller by Ultraleap and the AR technology by LetinAR. You can see how it is in this picture, where I’ve put my hand for scale. It worked fairly well.

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Pokémon Go Is a Game-Changer, What Can Augmented Reality Do Next?

VRWorld

Picking up awards at two industry shows, VR Roulette combined Oculus Rift and Leap Motion controller s to plunge players into a virtually interactive casino. Although still a novel concept, the industry is clearly taking altered realities seriously. . “ Slot Machine ” ( CC BY-SA 2.0 ) by Jeff Kubina.

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All the best AR and VR news from CES 2019

The Ghost Howls

This represents the current status of the technology, that is evolving, but has still not reached the inflection point to become mainstream (as I have already told you in my 2019 predictions about augmented and virtual reality ). HTC Vive Cosmos and its controllers, just announced at CES (Image by HTC). Vive Cosmos closeup!

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