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Impressive Social VR Demo Combines Mouth and Eye Tracking

UploadVR Between Realities podcast

Face and Communication Entertainment, or FACE, is a project from a Colopl company called 360ch that is building a social VR demo collaborating with BinaryVR, Facerig, and FOVE. The FOVE headset, which we covered recently during GDC , provides an eye-tracking solution. Facebook Twitter Reddit More.

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How Eye Tracking is Driving the Next Generation of AR and VR

VRScout

In computing, eye tracking helps lay the groundwork for a revolution in human-to-machine relationships by allowing the control centers to “talk” to each other without manual inputs, such as buttons, controllers, or a mouse. In January of 2017, FOVE, a Japanese VR startup, released the first eye-tracking VR headset.

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A Work in Progress: Virtual Reality

VRScout

So, let’s look at the facts, the numbers and the data. Manufacturers are holding sales numbers close to their chest, and there isn’t much to ascertain from consumer data. Here’s some market data that does exist, all of which is relevant to 2016: According to Develop , 80% of consumers are unaware of VR.

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The VRScout Report – The Week in VR Review

VRScout

You can enjoy the full audio recording below: Episode 28 of the VRScout Report, we got new 360 toys on iOS, Hololens is helping elevator technicians, VR might help you control your dreams, Apple CEO Tim Cook on augmented reality, VR/AR industry funding wrapup, and more… iOS NOW CAN TAKE 360 PHOTOS WITH GOOGLE CARDBOARD CAMERA, TOO.

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The VRScout Report – The Week in VR Review

VRScout

The system determines your body pose, and you can move through an environment just by leaning where you want to move, similar to the way you lean to control a hoverboard. The patent shows a smartphone head-mounted display that can read a person’s movements as well as track hand movements. POSITIONAL TRACKING FOR MOBILE VR: THE ‘ZED’ CAMERA.

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Valve, SMI and Tobii Preview VR’s Eye Tracking Future In HTC Vive

UploadVR Between Realities podcast

The glowing orb could be recalled by pressing a button on the controller too, so I could throw the ball and the instant it collided with a bottle I could recall it back to my hand like Thor’s hammer. This type of data is already used to optimize video game design. FOVE is distributing a eye-tracking headset too.

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Privacy in VR Is Complicated and It’ll Take the Entire VR Community to Figure It Out

Road to VR

He works at FOVE which is making a VR headset with eye-tracking, but wanted to speak to me on his own behalf about some of the deeper philosophical questions and conceptual frameworks around the types of intimate data that will become available to VR headsets. What type of transparency and controls should users expect from companies?