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Valve, SMI and Tobii Preview VR’s Eye Tracking Future In HTC Vive

UploadVR Between Realities podcast

Still another example is eye tracking, and we’ve seen demonstrations from both Tobii and SMI in the HTC Vive offering a glimpse of how much better future VR systems will be at understanding our behavior. This type of data is already used to optimize video game design. FOVE is distributing a eye-tracking headset too.

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A Work in Progress: Virtual Reality

VRScout

So, let’s look at the facts, the numbers and the data. Manufacturers are holding sales numbers close to their chest, and there isn’t much to ascertain from consumer data. Here’s some market data that does exist, all of which is relevant to 2016: According to Develop , 80% of consumers are unaware of VR.

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Privacy in VR Is Complicated and It’ll Take the Entire VR Community to Figure It Out

Road to VR

He works at FOVE which is making a VR headset with eye-tracking, but wanted to speak to me on his own behalf about some of the deeper philosophical questions and conceptual frameworks around the types of intimate data that will become available to VR headsets. What type of transparency and controls should users expect from companies?