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Exclusive: Scaffolding in VR – Interaction Design for Easy & Intuitive Building

Road to VR

Arranging or assembling virtual objects is a common scenario across a range of experiences, particularly in education, enterprise, and industrial training—not to mention tabletop and real-time strategy gaming. Barrett is the Lead VR Interactive Engineer for Leap Motion. Guest Article by Barrett Fox & Martin Schubert.

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Multiplayer VR and Cinematic Wizardry

Leapmotion

Whether you’re well versed in the VR industry or new to the scene, the number of developers and designers entering the game is astounding. Using the Leap Motion Controller and Oculus Rift, you’ll be able to throw spells with varying force and speed to battle the unknown evils ahead. Let us know in the comments below.

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Is it worth going to WCVRI?

The Ghost Howls

this one with the hands-on session on Huawei glasses or this one with our experience in exhibiting a game in this event ), many people that have not been there have asked me if it is worth going there. We made 150-200 people try our game HitMotion:Reloaded, and now we are fixing the game to take in count all the feedback that we got.

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Why VR Will Transform How We Learn About the World and Ourselves

Leapmotion

These spotlights will focus on game design, interaction design, and the big ideas driving our community forward. Outside of academic circles, the father of modern education doesn’t get much name recognition. What does VR have to offer education “in the third millennium”? Personal education.

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Scaffolding in VR: Interaction Design for Stacking and Assembly

Leapmotion

Arranging or assembling virtual objects is a common scenario across a range of experiences, particularly in education, enterprise, and industrial training – not to mention tabletop and real-time strategy gaming. Check out our results below or download the example demo from the Leap Motion Gallery. The Challenge.

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5 Experiments on the Bleeding Edge of VR Locomotion

Leapmotion

Generally, the best VR applications that use Leap Motion for navigation aren’t centered around users “walking” around in a non-physical way, but transitioning between different states. This is a compelling exploration mechanic that works well for an educational demo. Grabbing 3D Space. What’s your favorite way to navigate in VR?