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The 2019 VR Awards Winners Recognized for Outstanding VR Tech

ARPost

This year’s 70+ person judging panel included academic professors and researchers as well as representatives from Google, HTC, HP, Deloitte, NVIDIA, Apache, and others. The experience now sits in the hall of fame with Google Tilt Brush , which won the category in 2017. VR Lifetime Achievement. VR Film of the Year.

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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

And that configuration data is often run off a lot of business data, from an either ERP or some e-commerce integration. So, yeah, that's where we get the models and that's how we get the materials, the last aspect of that is we have to get your configuration data. Ben: Google has published some numbers on that.

Houston 78
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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

And that configuration data is often run off a lot of business data, from an either ERP or some e-commerce integration. So, yeah, that's where we get the models and that's how we get the materials, the last aspect of that is we have to get your configuration data. Ben: Google has published some numbers on that.

Houston 78
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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

And that configuration data is often run off a lot of business data, from an either ERP or some e-commerce integration. So, yeah, that's where we get the models and that's how we get the materials, the last aspect of that is we have to get your configuration data. Ben: Google has published some numbers on that.

Houston 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? There’s one, you need to get data in somehow, right? So the traditional way to do it is to use Unreal or Unity. First of all, we’re getting data in.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? There’s one, you need to get data in somehow, right? So the traditional way to do it is to use Unreal or Unity. First of all, we’re getting data in.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

So you don't know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? There's one, you need to get data in somehow, right? So the traditional way to do it is to use Unreal or Unity. First of all, we're getting data in. Affordable.

AR 60