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Virtual Reality Future?—?Predictions, Trends, and Upcoming Developments

ARVR

VR Will Become More Accessible While there are cheap VR headsets like the Google Cardboard, they offer a low level of interactivity and are most suited for watching 360-degree video. Improved Graphical Rendering Before 5G speeds came along, VR struggled to overcome issues with latency and a massive amount of graphical rendering processes.

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The Future of AR is in 5G, with Deutsche Telekom’s Terry Schussler

XR for Business Podcast

And the importance of the general technical work I do in terms of creating low-latency experiences, and how they can be used to combine together to create better human safety conditions. Google, about a month ago, announced their AR navigation system. Terry: Sure. GPS is supposed to be accurate to roughly 4.9

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The Future of AR is in 5G, with Deutsche Telekom’s Terry Schussler

XR for Business Podcast

And the importance of the general technical work I do in terms of creating low-latency experiences, and how they can be used to combine together to create better human safety conditions. Google, about a month ago, announced their AR navigation system. Terry: Sure. GPS is supposed to be accurate to roughly 4.9

AR 78
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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

When you open the box, camera’s inside, but there’s also a VR viewer, like a little Google Cardboard kind of thing, a little plastic thing that you slap on your phone. You see Google. What this does is it uses a technology that Google made popular some years ago and it uses something called dynamic rendering.

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

When you open the box, camera’s inside, but there’s also a VR viewer, like a little Google Cardboard kind of thing, a little plastic thing that you slap on your phone. You see Google. What this does is it uses a technology that Google made popular some years ago and it uses something called dynamic rendering.

article thumbnail

Building a Better 360 Camera from Consumer to Pro, with Insta360's Michael Shabun

XR for Business Podcast

When you open the box, camera's inside, but there's also a VR viewer, like a little Google Cardboard kind of thing, a little plastic thing that you slap on your phone. You see Google. What this does is it uses a technology that Google made popular some years ago and it uses something called dynamic rendering. Put it into VR.

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Talking AI and Future of Work in XR — In a Truck — with Timoni West and Cole Crawford

XR for Business Podcast

So from a latency perspective, human eye can see 150 points vertically and 180 points horizontally. Like Google Studio, for example, of being able to run enough frames in the cloud. If latency is a function of proximity, all of a sudden, you need to move the compute as close to the device or the user as possible.

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