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SIGGRAPH 2018 Expands Its VR Showcase With New ‘Immersive Pavilion’ In Vancouver

VRScout

The VR Theatre is set to show where storytelling is headed, letting attendees experience the best in virtual reality films in a location that is double the size of last year. Since its origin in 1974, SIGGRAPH has been presented in sites all over the United States, including cities such as Los Angeles, Dallas, and Boston.

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Printing a Model of Light with XR, featuring Bentley’s Greg Demchak

XR for Business Podcast

I mean, a lot of people just– anything you can get into Unity, you can basically get into VR or mixed reality experience, unless they’re like custom one-off apps. We got involved in a hackathon in Boston back then. And then we can basically pull out that content and render that inside of Unity. What do I do?

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article thumbnail

Printing a Model of Light with XR, featuring Bentley’s Greg Demchak

XR for Business Podcast

I mean, a lot of people just– anything you can get into Unity, you can basically get into VR or mixed reality experience, unless they’re like custom one-off apps. We got involved in a hackathon in Boston back then. And then we can basically pull out that content and render that inside of Unity. What do I do?

article thumbnail

Printing a Model of Light with XR, featuring Bentley's Greg Demchak

XR for Business Podcast

I mean, a lot of people just-- anything you can get into Unity, you can basically get into VR or mixed reality experience, unless they're like custom one-off apps. We got involved in a hackathon in Boston back then. And then we can basically pull out that content and render that inside of Unity. What do I do? Definitely sits.

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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.

article thumbnail

Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.

article thumbnail

Making Holograms a Reality Through Volumetric Capture, with Intel's Raj Puran

XR for Business Podcast

I remember years ago -- I think it was probably, I want to say about five years ago -- we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.