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2019 Was a Major Inflection Point for VR—Here’s the Proof

Road to VR

It’s difficult to get real data on the VR consumer market. People tend to focus on headsets sales, which remains largely speculative as only Sony ever publicly discloses numbers. Even so, a far more important data point we do have is software sales—this is a key metric for differentiating between a platform and a product.

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The XR Week Peek (2023.03.20): Meta to perform new layoffs, Google Glass to shut down, and more!

The Ghost Howls

I still feel a lot tired because of the jet lag and the little sleep I had in Austin, but this is pretty normal, and in one week or such this feeling should go away. First of all, Sony CFO Hiroki Totoki has said that he thinks that PSVR 2 may sell more than the 5–6 million units that the original PSVR sold. I’m back in Italy!

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$3 Million Milestone: Owlchemy’s ‘Job Simulator’ Is One of VR’s Best Selling Games

UploadVR Between Realities podcast

The Austin-based startup raised $5 million in August after developing a number of fundamental interaction technologies for its Vive-bundled launch title Job Simulator: the 2050 Archives. It was also the most downloaded PS VR game in all of 2016 on Sony’s online PSN Store.

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How Nokia Broke Into Virtual Reality With Its Ozo Camera

UploadVR Between Realities podcast

Voltolina talked about the advantage the Ozo has in capturing and processing a lot of data at once, and he talked about the company’s plans for expansion in VR. With that, we also have to consider the technology related to carrying and distributing data for playback. We were at the Austin City Limits concert, for example.

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The VRScout Report – The Week in VR Review

VRScout

Despite the WSJ’s opinion that this tactic is a response to slower-than-expected sales, in February Sony disclosed that their sales numbers were on track to exceed their internal goal of 1M units in 6 months (and location-based activations were likely integrated into their strategy from the beginning). AMD Wants To Go Wireless.