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Sandbox VR Announces $37M Series B Funding to Expand Out-of-home VR Locations

Road to VR

According to Crunchbase data, this puts their lifetime outside financing to around $120 million. The company opened three locations in July—Austin, Las Vegas, and Shanghai—and is aiming to open ten more as it enters 2022. In addition to its dozen worldwide locations, Sandbox VR says it’s working to nearly doubling that.

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The 10 Coolest VR/AR Experiences From SXSW 2022

VRScout

Masked or otherwise (Texas is pretty lax), a frenzy of wild-eyed art, music, film, and XR-hungry visitors flooded into Austin for a week of back-to-back programming. XR technology plays a big role in providing the operator with information and data, while LIDAR and AI keep the vehicle on the road. SXSW was back in full force last week.

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SXSW 2023: Highlights and XR Experiences That Push the Boundaries of Storytelling, Music, and Technology

ARPost

Hosted in Austin, TX, SXSW 2023 ran from March 10–19, 2023. The interactive, volumetric music concert took concertgoers into a special metaverse space inspired by the famous 6th Street in Austin, Texas. The team used satellite data of Matanuska glaciers to model the disappearing glaciers in the experience.

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Google Releases AR Geospatial Creator for Unity

XR Today - Augmented Reality tag

This comes with “comprehensive 3D geo datasets,” where users can select renderings and data overlays. Companies set to benefit from the creative platform include travellers using their smartphones to navigate spatially-anchored data in physical locations. and the CARTO ecosystem is very easy.

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What Did People Use Before Google to Search the Web?

GizModo VR

You’re wearing whatever people wore back then—some kind of jean jacket, I’m guessing—and talking to your friend about your new favorite movie, the recently released Mike Myers vehicle Austin Powers. You’re quoting the movie, and your friend thinks this is hilarious. Then things take a dark turn. “I… I… Read more.

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A Look at the AWE Agenda for This Year

ARPost

The talk is going to focus on the collection of biometric data from XR hardware and how companies, policymakers, and others can work together for the responsible collection and use of this material. Pearlman will have a separate but related talk later that day.

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2019 Was a Major Inflection Point for VR—Here’s the Proof

Road to VR

It’s difficult to get real data on the VR consumer market. Even so, a far more important data point we do have is software sales—this is a key metric for differentiating between a platform and a product. Based on the data we’ve collected, by the end of 2017 we estimate that almost 40 titles made over $1 million in revenue.