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The Importance of Hand Tracking UX Design

The Ghost Howls

Established in 2015, Circuit Stream has helped over 40,000 people learn to design and develop virtual reality and augmented reality applications. Due to the extra calculations happening in hand-tracking, it has higher latency compared to controllers. Secondly, you have latency. But for now, it has limitations.

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An In-depth Look at Microsoft’s HoloLens & Mixed Reality Ecosystem

Road to VR

The HoloLens is the most impressive augmented reality headset on the market today, and their developer kit is already being deployed into industries ranging from architecture, engineering, design, sales, medicine, and education.

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3 Robots About to Break Into Your Everyday Reality

Leapmotion

At Leap Motion, we’ve seen our fair share of impressive motion-controlled robots that will one day bring about the robocalypse. As for the augmented reality side of the equation, Alex sees it as a way to make robotic controls more seamless and intuitive. Happy Halloween! We’re looking at you, hexapod !)

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Who Will Own the Metaverse?

AR Insider

There are also the underlying depth mapping systems such as Intel RealSense, Microsoft Kinect, Leap Motion, Occipital, Apple TrueDepth (with related acquisitions like PrimeSense and LinX), Nimble VR (acquired by Facebook), and Apple’s predicted move into ultra-wideband spatial sensing with the U1 chip announced as part of the iPhone 11 launch.

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HTC Vive announces 6 DOF controllers for Vive Focus and teases hand tracking for Vive Pro

The Ghost Howls

In these 2 days (October, 19-20th), in Nanchang, China, it is held the first edition of the World Conference on VR Industry (WCVRI) , a very important event to talk about virtual and augmented reality. The city is full of references to Virtual Reality, and so it is like a paradise for us VR enthusiasts.

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OSVR - a Look Ahead

VRGuy

Acer, NVIDIA, Valve, Ubisoft, Leap Motion and many others joined the ecosystem. Reducing Latency is Becoming Complex Trends Presence in VR requires low latency, and reducing latency is not easy. Low latency is also not the result of one single technique. Augmented reality tools detect objects in video feeds.

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What every VR game engine needs

VRGuy

When game engines are used for VR, they have to include many new capabilities: stereo rendering, higher frame rate, distortion correction, latency control and more. But one topic that is often overlooked is that VR game engine also have to deal with a wide variety of VR peripherals, each with their own API.

Gaming 49