Remove Augmented Reality Remove Document Remove HTC Remove Unreal
article thumbnail

XR Interaction Toolkit (eXtended Reality Technology Platforms)

ARVR

Three main eXtended Reality (XR) interaction toolkits/platforms are: ?? Unreal Engine eXtended Reality (XR) Technology Platforms | Source: [link] How to Select Extended Reality (XR) Toolkit? ? Documentation What is WebXR? ? Detection of available virtual reality devices. ? Virtual Reality Toolkit (VRTK) ? —?

article thumbnail

The XR Week Peek (2022.10.24): Pico 4 Enterprise launched, Meta under criticism, and more!

The Ghost Howls

No grey zones like HTC did in the past. Unity should anyway be the first engine partner, something that doesn’t surprise me considering the litigation between Apple and Epic Games, the company behind Unreal Engine. More info (Movement SDK documentation) More info (Dilmer announcing Movement SDK). Beware of negative training.

China 457
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

OpenBCI: games using brain-interfaces are coming in 3 years

The Ghost Howls

Will it be compatible with Unity and Unreal Engine for development? Yes, it will be compatible with both Unity and Unreal via the BrainFlow SDK. A little concentration game I played with my HTC Vive and the Looxid Link addon. Document your experience, where you got stuck, where you learned things.

Gaming 545
article thumbnail

The XR Week Peek (2021.11.15): Vive Focus 3 aims at LBEVR market, Niantic and Qualcomm launch AR SDKs, and more!

The Ghost Howls

In a side event happening after AWE, HTC has announced a bunch of updates of Vive Focus 3 that have the potential of revolutionizing the Location Based Entertainment in VR (LBEVR o LBVR) sector. These are the five pillars or Reality Engine (copy-pasted from its website): Reality Application Runtime ?—?8th Top news of the week.

AR 319
article thumbnail

Refract raises $8.5M SGD funding, announces new game development division 

TechCrunch VR

After poring over documents and articles of cutting-edge technological innovations in gaming and applications in other industries, the three co-founders identified a gap in the market and set up Refract. This addresses common issues like occlusion and space requirements of systems such as HTC Vive,” Chng told TechCrunch.

article thumbnail

Mega-roundup of Facebook Connect 2: all the news in a single place!

The Ghost Howls

Considering that Quest supports multitasking for 2D apps, this is great to use the Quest as a tool to work: you could have Slack in one Window, and Google Doc in another, and work on a document together with your team. Another important announcement is that also WebXR PWA will be allowed on the official store, too! Project Nazare.

Oculus 456
article thumbnail

What Does the XR Industry Think about Apple’s Vision Pro?

XR Today - Mixed Reality tag

They will need to witness and experience augmented reality, extensively and firsthand, in order to build apps and content for it. Kevin Miller : I can simply speak about the broader implications and use cases for augmented reality technologies in the field. Those are the two main things that I noticed.