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Starting Tomorrow You Can Make Unity Games From Within VR

UploadVR Between Realities podcast

Unity was reluctant to put a final date on the launch of Editor VR when it was last shown at Unite 2016 in November, but we now know it will be with us very, very soon. All of the features we’ve seen on-stage so far are expected to be included in the experimental release, though we’ve reached out to Unity to confirm this.

Unity 100
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VR in 2016: HTC’s $799 Vive Brings Belief To VR Skeptics

UploadVR Between Realities podcast

The HTC Vive should not exist. For a troubled company that’s spent much of the past few years making losses instead of profits, the niche and expensive VR market is the last place HTC is going to make a quick buck. And yet here we are, with the smartphone maker and Valve seemingly in it for the long haul. Expected Expense.

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5th International VR Awards Finalists Announced

ARPost

Techno Brave Asia Ltd. Light&Shadows for “ Stipple ,” a point cloud editor plug-in for Unity. GRX Immersive Labs for “ POV: Points of View ,” an immersive Sci-Fi thriller that cautions viewers that “control begins where privacy ends.”. HTC for the VIVE Focus 3. and Eminent Air (Thailand) Co. Make Real Ltd.

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My predictions for virtual reality in 2019

The Ghost Howls

Mister President launching the Vive Focus (Image by HTC). That’s why the other companies, like HTC and Pico, have decided to aim at the enterprise market. Oculus Quest and controllers inside a stand. The Odyssey has anyway the problem of the non-optimal tracking of controllers. It’s 2019.

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7Invensun is a Chinese company that wants to disrupt the VR eye tracking sector

The Ghost Howls

Eye tracking is, in my opinion, a technology that will disrupt completely the VR ecosystem , exactly as room-scale did with the first HTC Vive. FOV: >110° (adapted to HTC Vive). Using eyes to control things for a long time is not natural and comfortable for most of the situations. 7Invensun logo (Image by 7Invensun).

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Refract raises $8.5M SGD funding, announces new game development division 

TechCrunch VR

CEO of Refract Chng told TechCrunch that the solution they found out was to allow players to use their bodies as game controllers. This addresses common issues like occlusion and space requirements of systems such as HTC Vive,” Chng told TechCrunch. Everything is on the body, with proprietary inside-out tracking capability.

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Eido Inoue tells us everything we need to know about HADO and location based augmented reality

The Ghost Howls

Our software and hardware engineering and research teams have used a variety of equipment that rides on top of our in-house developed technosports platform , ranging from the HTC Vive Pro and its motion detectors, the (now unfortunately defunct Myo) sensors, the ZED stereo cameras, and Microsoft’s HoloLens.