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GDC 2018 ‘Day 1’ Roundup – Vive Pro Pricing, Magic Leap SDK, Nvidia RTX, and More

Road to VR

Vive Pro date and price, Magic Leap announcements, Nvidia’s real-time ray-tracing, and Budget Cuts resurfaces. The improved headset is pitched as an upgrade for current Vive owners, as it works with the original controllers and base stations. It is still not known exactly when the improved controllers and SteamVR 2.0

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All the most important AR and VR news from the GDC 2018

The Ghost Howls

HTC has finally revealed the price of the Vive Pro : it will cost $799 just to have the headset (no controller and no base stations, so you must already have a Vive 1 kit) and will be available for pre-orders since April, 5th. The controller too is very comfortable and does its job very well. So, are you ready? Let’s start!

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The XR Week Peek (2022.09.26): Pico 4 announced, RTX40 cards revealed, and more!

The Ghost Howls

Doing its keynote on video, CEO Jensen Huang introduced the new RTX4080 and RTX4090 graphics cards, which are based on the new Ada Lovelace architecture. On a separate note, the Quest 2 has just been updated to Runtime v44, which brings additional parental control tools, plus finally many customization options to record videos on the device.

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Who Will Own the Metaverse?

AR Insider

It’s been called the AR Cloud by many, the Magicverse by Magic Leap, the Mirrorworld by Wired, the Cyberverse by Huawei, Planet-scale AR by Niantic and Spatial Computing by academics. In another scenario, we may see game engines dominant, like Unity or Unreal. Find out more details, dynamics and submission guidelines here. .

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All you need to know on HoloLens 2

The Ghost Howls

Microsoft has also showcased that it has invented a lot of new UI controls (sliders, buttons, etc…) that reacts to the hands exactly as you would imagine them to. And that let him/her communicate with other workers or with the control room easily. Unreal SDK. This will substitute the traditional 2D elements in the future.

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XR Podcast Hosts Unite, with Voices of VR Podcast’s Kent Bye – Part 1

XR for Business Podcast

And so anybody that’s doing design and 3D objects, it’s almost like a no-brainer, whether it’s in architecture, or designing 3D objects, or big aerospace, airplanes, cars. So you see a lot of it in architecture, engineering, construction. And you’ve got these 6DOF controllers. It’s amazing.

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XR Podcast Hosts Unite, with Voices of VR Podcast's Kent Bye - Part 1

XR for Business Podcast

And so anybody that's doing design and 3D objects, it's almost like a no-brainer, whether it's in architecture, or designing 3D objects, or big aerospace, airplanes, cars. So you see a lot of it in architecture, engineering, construction. And you've got these 6DOF controllers. That's the headset that has no tether, no wires.