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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

VR First , the global initiative to seed academic institutions with VR/AR hardware and software, today announced that it’s nearly doubling the number of its VR labs in universities and science parks across the globe by the end of 2017. image courtesy VR First. image courtesy VR First.

AR 225
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Made with (Dis)Unity? XR World Reacts to New Runtime Fees

XR Today - Mixed Reality tag

Many Unity developers have slammed the new fees as unfair, prompting the San Francisco-based firm to rescind its announcement partially. Currently, Unity is the most widely-used gaming engine, used to create virtual, augmented, and mixed reality (VR/AR/MR) experiences for individual developers and enterprises.

Unity 106
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12 Can’t Miss VR Talks You Have To See At GDC 2017

UploadVR Between Realities podcast

But, in the early days of this industry, it is the developer conferences, the places where creators come together to share knowledge and reveal breakthroughs, that are the really exciting events to cover. Alon Or-bach (Samsung Electronics), Kaye Mason (Google). State Of Unreal: Epic Games’ Opening Session.

Unreal 100
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Big XR News from Unity, PIXO VR, and Microsoft

XR Today - Mixed Reality tag

XR Today recently marked this period with an XR Trends series, which brought together some of the best minds in the industry to share AR/VR/MR insights. Currently, Unity is the most widely-used gaming engine used to create VR/AR/MR experiences for individual developers and enterprises.

Unity 62
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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

And then what we've done more recently is the rise of AR. And so those are the three main offerings that our platform has. We can then also export or create AR experiences using those same assets, the same models, the same materials. It depends on the product, and also the success of AR also depends on the product.

Houston 78
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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

And then what we've done more recently is the rise of AR. And so those are the three main offerings that our platform has. We can then also export or create AR experiences using those same assets, the same models, the same materials. It depends on the product, and also the success of AR also depends on the product.

Houston 78
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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

And then what we've done more recently is the rise of AR. And so those are the three main offerings that our platform has. We can then also export or create AR experiences using those same assets, the same models, the same materials. It depends on the product, and also the success of AR also depends on the product.

Houston 78