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Explain VR Is Like An Encyclopedia Brought To Life

UploadVR Between Realities podcast

For example, an entire facility has been fitted out for AR and VR education in Oklahoma. They’ve even worked with schools from India and Africa and are considering designing it for their curriculum in the future. Explain VR is currently available for Samsung Gear for $4.99

Education 100
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Dan White and Brandon Pittser of Filament Games

Everything VR & AR

Filament games has over 100 games they’ve produced for clients like National Geographic, The Smithsonian, McGraw Hill Education, and universities including MIT, Oklahoma State University, and the University of Wisconsin Madison.

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Taming the Jungle of Ideas, with The Wild’s Gabe Paez

XR for Business Podcast

Gabe has over a decade of experience leading experiential product teams and has designed immersive software products for a diverse roster of Fortune 100 companies including Google, Samsung, Nike, AT&T, and Verizon. We areAR is on the iPad and iPhone, so iOS devices. To learn more about The Wild visit thewild.com.

Retail 78
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Taming the Jungle of Ideas, with The Wild's Gabe Paez

XR for Business Podcast

Gabe has over a decade of experience leading experiential product teams and has designed immersive software products for a diverse roster of Fortune 100 companies including Google, Samsung, Nike, AT&T, and Verizon. We are-- AR is on the iPad and iPhone, so iOS devices. To learn more about The Wild visit thewild.com.

article thumbnail

Taming the Jungle of Ideas, with The Wild’s Gabe Paez

XR for Business Podcast

Gabe has over a decade of experience leading experiential product teams and has designed immersive software products for a diverse roster of Fortune 100 companies including Google, Samsung, Nike, AT&T, and Verizon. We areAR is on the iPad and iPhone, so iOS devices. To learn more about The Wild visit thewild.com.

Retail 60
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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

VR First , the global initiative to seed academic institutions with VR/AR hardware and software, today announced that it’s nearly doubling the number of its VR labs in universities and science parks across the globe by the end of 2017. image courtesy VR First. image courtesy VR First.

AR 211