Remove AR Remove Head Tracking Remove Unity Remove Unreal
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Triton Project is an affordable DIY AR headset

The Ghost Howls

Today I have the pleasure of publishing an interview I had with Graham Atlee , a very smart guy that has developed the Triton Project, a DIY affordable AR headset with wide FOV and natural hands interactions! For the past 3 years I’ve been working on various AR/VR projects like Pumori.io Triton AR headset (Image by Graham Atlee).

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Magic Leap Launches Developer SDK, Confirms Eye-tracking, Room-scanning, and More

Road to VR

Today Magic Leap has launched the Lumin SDK, the toolkit which allows developers to build AR experiences for Lumin OS, the operating system that powers the Magic Leap One headset. Eye tracking. Gesture and hand tracking. 6DOF hand controller (Totem) tracking. Room scanning and meshing. Spatialized audio. Microphone input.

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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

Was the best virtual reality or a AR experience is what is the best thing that you have done? There’s a lot of talent here, and I have heard from other people that even places like Kansas City actually have quite a bit of VR happening — and I say VR, I mean XR, AR; all of it. Unity is always my top one. Michael: Yes.

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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

Was the best virtual reality or a AR experience is what is the best thing that you have done? There’s a lot of talent here, and I have heard from other people that even places like Kansas City actually have quite a bit of VR happening — and I say VR, I mean XR, AR; all of it. Unity is always my top one. Michael: Yes.

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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?'s Michael Eichenseer

XR for Business Podcast

Was the best virtual reality or a AR experience is what is the best thing that you have done? And as much as I'm very happy that the coasts are innovating as much as they are, I think there's a huge opportunity here in the Midwest. So what are some of the most impressive business cases that you've seen so far?

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OSVR - a Look Ahead

VRGuy

For example, head tracking can come from optical trackers or inertial ones. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. AR products share many of the needs of their VR cousins. OSVR Implications The OSVR architecture supports AR just as it supports VR.

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