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Leap Motion Releases Major Tracking Update and New Demos to Show It Off

Road to VR

Leap Motion builds the leading markerless hand-tracking technology, and today the company revealed a update which they claim brings major improvements “across the board.” Updated Tracking. Image courtesy Leap Motion. Better hand pose stability and reliability.

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The XR Week Peek (2024.05.14): New rumors on the Vision Pro 2, Ultraleap Hyperion, and much more!

The Ghost Howls

Apart from being more accurate, Hyperion features some important new features, that the company describes as follows: Microgesture interactions: Hyperion can track small finger movements down to the millimeter, enabling subtle gestures that require minimal effort. I believe there will be many use cases for this.

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From Orion to Mobile VR: Leap Motion in 2016

Leapmotion

Click To Tweet Leap Motion goes mobile. 5: The next generation of mobile VR headsets will feature new sensors with higher performance, lower power, and 180×180 degrees of tracking. Our team will be at CES January 5-8 with our Leap Motion Mobile Platform reference design. Orion: next-generation hand tracking for VR.

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Build AR & VR Apps With the Open-Source Virtuoso SDK

Peter Graham

There are a number of ways to create your own virtual reality (VR) or augmented reality (AR) app/videogame. The most popular tend to be videogame engines such as Unity and Unreal Engine which have been fine-tuned over many years.

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Triton Project is an affordable DIY AR headset

The Ghost Howls

Today I have the pleasure of publishing an interview I had with Graham Atlee , a very smart guy that has developed the Triton Project, a DIY affordable AR headset with wide FOV and natural hands interactions! For the past 3 years I’ve been working on various AR/VR projects like Pumori.io and most recently The Triton Project.

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The Essential 3D Jam Development Guide

Leapmotion

A quick note: VR/AR is a rapidly emerging ecosystem, and many of the engine tools and features that we use to build our Unity and Unreal assets are constantly shifting. With APIs for six programming languages and dozens of platform integrations, the Leap Motion SDK has everything you need to get started.

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All you need to know on HoloLens 2

The Ghost Howls

Considering that HL 1 had a FOV around 30-35° (the exact number has never been disclosed), I think that a reasonable guess is around 70-75° , that is a massive improvement, that will make AR more usable. For what regards the user experience, instead, there are great innovations. Unreal SDK. Resolution. Full specs.

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