Remove AR Remove Gesture Control Remove Hand tracking Remove Unity
article thumbnail

ManoMotion Brings Hand Gesture Input to Apple’s ARKit

Road to VR

ManoMotion, a computer-vision and machine learning company, today announced they’re integrated their company’s smartphone-based gesture control with Apple’s augmented reality developer tool ARKit , making it possible to bring basic hand-tracking into AR with only the use of the smartphone’s onboard processors and camera.

article thumbnail

Meta Quest 3 and Apple Vision Pro: A Tale of Two Headsets

ARPost

Developers with early access include JigSpace , and the headset’s software is compatible with Unity. The headset arguably looks more like what industry insiders call an “AR viewer” – that is, rather than providing spatial content, it provides a spatial interface for 2D content. “The

Apple 272
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

ManoMotion Introduces Apple ARKit Hand Gesture Support

VRScout

Developers will soon be able to integrate hand gesture control into their projects on the ARKit platform, no extra hardware needed. The industry has seen the release of not one, but two powerful AR platforms , support from a wide variety of developers, and some of the coolest immersive experiences of the year.

Apple 303
article thumbnail

Top 5 XR Communities To Stay Updated With The Latest XR Trends in 2021

ARVR

If you have ever tried to develop an Augmented Reality application before, chances are that you have faced problems and could use some help. Trending AR VR Articles: 1. If there is any new feature released in SDKs or libraries in Unity, you are most likely to find the first tutorial video about it on his YouTube channel.

Trends 147
article thumbnail

#ICYMI: XR Today’s Big News Show on the Apple Vision Pro

XR Today - Big XR News tag

The Apple Vision Pro has made sensational headlines across global media outlets, leading to renewed interest in virtual, augmented, mixed, and extended reality (VR/AR/MR/XR) technologies. Doing so will also provide greater interoperability with additional platforms such as Unity and Xcode, among others.

Apple 76