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HTC Vive announces 6 DOF controllers for Vive Focus and teases hand tracking for Vive Pro

The Ghost Howls

Today it’s a great day for virtual reality: at WCVRI conference, HTC has just announced a kit to provide 6 DOF controllers for Vive Focus and has showcased a hands-tracking technology for the Vive Pro ! The city is full of references to Virtual Reality, and so it is like a paradise for us VR enthusiasts.

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Experiential Technology Event Shows How Far VR Has To Go

UploadVR Between Realities podcast

I attended the Experiential Technology Conference (XTech) in San Francisco this week to hear talks about creating virtual experiences that truly immerse you in another world. It showed me that virtual reality has only scratched the surface. Above: David Holz, founder of Leap Motion, shows off hand-tracking in VR.

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AWE 2023 Day 3: Ultraleap new sensor, LetinAR, and the end of the event

The Ghost Howls

On the last day, I tried many interesting technologies, but I selected two for this summary, which are the first two that I’ve tried: the new Leap Motion Controller by Ultraleap and the AR technology by LetinAR. You can see how it is in this picture, where I’ve put my hand for scale. The amazing Ben Lang.

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The XR Week Peek (2020.08.31): Oculus becomes Facebook Reality Labs, Horizon gets revealed and more!

The Ghost Howls

You will be able to attend the conference for free inside Venues or on the Facebook page of Facebook Reality Labs. Boz has explained that the conference won’t be only about Oculus (whatever this name means now), but it will also be about SparkAR, Portal, and all the other innovative projects by Facebook.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

He organizes the annual GamesBeat and GamesBeat Summit conferences. You’ve seen it from pre-DK1 days — where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape — and what it is today, where you have real consumer-grade virtual reality that’s not even connected to computers.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

He organizes the annual GamesBeat and GamesBeat Summit conferences. You’ve seen it from pre-DK1 days — where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape — and what it is today, where you have real consumer-grade virtual reality that’s not even connected to computers.

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On the XR Beat, with VentureBeat's Dean Takahashi

XR for Business Podcast

He organizes the annual GamesBeat and GamesBeat Summit conferences. You've seen it from pre-DK1 days -- where [it was] probably a cobbled-together a collection of flat screens, wires, and duct tape -- and what it is today, where you have real consumer-grade virtual reality that's not even connected to computers. Dean: Thank you.