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HoloLight Earns $12m in Funding amid XR Streaming Push

XR Today - Mixed Reality tag

For Hololight, the company has worked tirelessly on creating the streaming technologies supporting its platform. It has also secured massive partnerships with key industrial heavyweights such as Amazon Web Services, NVIDIA, Verizon, Qualcomm, and many more.

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Epic Games Joins O3DF as Premier Member

XR Today - Mixed Reality tag

The Open 3D Foundation (O3DF) has accepted Epic Games as a Premier member to join numerous companies such as Intel, Amazon Web Services (AWS), Adobe, LightSpeed Studios, Niantic, Huawei Technologies, Niantic, and others, it was announced on Wednesday. Learn more: [link] pic.twitter.com/2dJJ3IyKQF. O3DE (@o3dengine) July 20, 2022.

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Snap Earns $20m Grant to Back California Tech Industry

XR Today - Augmented Reality tag

This is similar to Meta’s first-ever Ray-Ban Stories device, which is in its second iteration to date, with plans for more AR-focused technologies in the near future. In the recent past, Snap’s Spectacles smart glasses and its XR drone technologies have failed to become profitable in the XR market.

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The best home security systems (and the one company you'll want to avoid)

Mashable VR

The market is crowded with dozens of competing companies and growing exponentially — keeping up with all of the rapidly evolving technologies is a feat in itself. Amazon Alexa and Google Assistant compatibility are pretty standard nowadays, while Apple HomeKit options are fewer and far between.)

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Digital Twins: XR Today Expert Roundtable

XR Today - Mixed Reality tag

The technology is unique in its flexibility and usability across different devices and sectors. Moreover, digital twins are truly an interoperable technology, meaning workers can view and interact with them using a range of hardware, from smartphones to headsets. However, the technology is still finding its place in the enterprise.

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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

Unreal Engine manager Marc Petit explains the many other use cases this technology promises. It's based on complex technology, like real time rendering and rules and physics. It's a very, very involved and complex piece of technology. So before, up until a few years back, you were using offline rendering technology.

Gaming 78
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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

Unreal Engine manager Marc Petit explains the many other use cases this technology promises. It's based on complex technology, like real time rendering and rules and physics. It's a very, very involved and complex piece of technology. So before, up until a few years back, you were using offline rendering technology.

Gaming 78