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Windows VR Headsets Seeing Slow But Steady Adoption on Steam

Road to VR

The monthly Steam hardware survey is out again, and while June hasn’t revealed any major upsets in the balances of usership between HTC Vive and Oculus Rift, the survey shows that Windows “Mixed Reality” VR headsets are making slow, but steady headway on the platform. Participation in the survey is optional.

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Big XR News from AWE 2023, Siemens, Microsoft, Meta, and Nokia

XR Today - Mixed Reality tag

Moreover, Stettmeier noted that Lenovo is taking an enterprise-first approach to developing XR solutions, meaning you cannot purchase the device via conventional means such as Amazon, instead, going through professional channels – “because we want to make this an enterprise story,” Steinmeier said.

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AWE EU ’23: Key Takeaways and Announcements

XR Today - VR Headsets tag

To mark the shift towards a positive end of 2023, following a shaky start to the year, AWE brought together firms such as Meta, Lenovo, and HTC VIVE to highlight the forecasted industry upturn. Sahni also highlighted how new workplace applications are coming to Quest 3, including Microsoft Mesh, Windows 365, and Adobe High Five.

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Enterprise Wearable & Immersive Tech 2018: Magic Leap, Exosuits and VR Training, Training, Training

EnterpriseWear

Read on for a recap of the major developments that took place in 2018: Enterprises that made the news for using wearables: In 2018, major retailers got more serious about XR in hopes of competing with Amazon and improving the shopping experience. Walmart was very active, beginning with its acquisition of VR startup Spatialand in February.

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The Down-Low on What You Need to Know (To Be Competitive in XR), with SuperData’s Carter Rogers

XR for Business Podcast

They’re much more distributable than the standard Oculus Rift or HTC Vive, which has to be hooked up to a PC. Outside of that, we’ve worked with companies like PayPal, Microsoft, Accenture. Carter: As for what our customers already can say — the game space — we worked with a variety of Triple-A game publishers.

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The Down-Low on What You Need to Know (To Be Competitive in XR), with SuperData’s Carter Rogers

XR for Business Podcast

They’re much more distributable than the standard Oculus Rift or HTC Vive, which has to be hooked up to a PC. Outside of that, we’ve worked with companies like PayPal, Microsoft, Accenture. Carter: As for what our customers already can say — the game space — we worked with a variety of Triple-A game publishers.

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The Down-Low on What You Need to Know (to be competitive in the XR field), with SuperData's Carter Rogers.

XR for Business Podcast

They're much more distributable than the standard Oculus Rift or HTC Vive, which has to be hooked up to a PC. Outside of that, we've worked with companies like PayPal, Microsoft, Accenture. And my guess is, within the next six months, I would guess that they're going to get sold to Apple, or Google, or Amazon, or somebody.