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The XR Week Peek (2020.07.13): Sony invests in Epic, Rockstar is working on an AAA VR game, and more!

The Ghost Howls

And all of this comes in a period when other partnerships between tech giants are happening: remember that some weeks ago, Microsoft closed its streaming service Mixer and allied with Facebook Gaming to fight the quasi-monopoly of (Amazon-owned) Twitch. A new tool can help you in recording grip poses for your hands. Noire: The V.R.

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The VRScout Report – The Week in VR Review

VRScout

Although the performance of intense games suffers from the limited front-facing tracking abilities, creators tools like Quill and Medium are incredible. We are truly looking forward to seeing what artist are going to build with these tools – like this mind blowing Quill creation from Goro Fujita. MAGIC LEAP’S CONTROVERSY.

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The Ghost Howls’s VR Week Peek (2019.11.11): Cardboard becomes opensource, HoloLens 2 and nreal shipping and much more!

The Ghost Howls

The device will be available for $3500 in United States, Japan, China, Germany, Canada, United Kingdom, Ireland, France, Australia, and New Zealand, the same countries where it was previously available for pre-order. Adobe releases AR authoring tool Aero. Adobe has finally released its Adobe Aero tool. Image from Amazon).

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Top XR Stories of 2019

Tech Trends VR

In fact, the device sold out at retailers such as Amazon, Walmart and Newegg. The ‘Cyberdelic Incubator’ in Melbourne, Australia, is promoting a more conscious approach to technology through immersive media. Researchers believe that this method could be a useful tool for clinicians in the future.

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Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

At Magic Leap, Paul recognized the lack of accessible tools for non-game developers that was hindering widespread adoption of immersive and spatial computing technologies. But what happened over the past few years is, it’s become kind of the de facto interactive 3D tool. Alan: So it’s really a prototyping tool then.

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Lighting the Torch for In-App AR Development, with TORCH’s Paul Reynolds

XR for Business Podcast

At Magic Leap, Paul recognized the lack of accessible tools for non-game developers that was hindering widespread adoption of immersive and spatial computing technologies. But what happened over the past few years is, it’s become kind of the de facto interactive 3D tool. Alan: So it’s really a prototyping tool then.

AR 78
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Lighting the Torch for In-App AR Development, with TORCH's Paul Reynolds

XR for Business Podcast

At Magic Leap, Paul recognized the lack of accessible tools for non-game developers that was hindering widespread adoption of immersive and spatial computing technologies. But what happened over the past few years is, it's become kind of the de facto interactive 3D tool. Alan: So it's really a prototyping tool then.

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