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The XR Week Peek (2021.04.05): Rumors on a Apple headset intensify, Quest 2 sales grow fast, and more!

The Ghost Howls

They may be AR glasses or smartglasses, but what is sure is that Niantic is working to support AR hardware within its platform. And I’m not only talking about the hardware, but also the software. Cubism is a great case study for hand tracking UX. Mathew Olson from The Information (subscribe to his awesome newsletter !)

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XR Podcast Hosts Unite, with Voices of VR Podcast’s Kent Bye – Part 1

XR for Business Podcast

But I think we can stay on the cartoonish side of things as long as we hope things like eye tracking and hand tracking. There’s value being on the bleeding edge, but there’s also value of waiting for the open standards, like the OpenXR for hardware, or the WebXR, or the OpenWeb, for these open standards for identity.

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XR Podcast Hosts Unite, with Voices of VR Podcast's Kent Bye - Part 1

XR for Business Podcast

But I think we can stay on the cartoonish side of things as long as we hope things like eye tracking and hand tracking. There's value being on the bleeding edge, but there's also value of waiting for the open standards, like the OpenXR for hardware, or the WebXR, or the OpenWeb, for these open standards for identity.

article thumbnail

XR Podcast Hosts Unite, with Voices of VR Podcast’s Kent Bye – Part 1

XR for Business Podcast

But I think we can stay on the cartoonish side of things as long as we hope things like eye tracking and hand tracking. There’s value being on the bleeding edge, but there’s also value of waiting for the open standards, like the OpenXR for hardware, or the WebXR, or the OpenWeb, for these open standards for identity.