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Apple Brings Spatial Computing to iOS

XR Today - Mixed Reality tag

Apple is gearing up for the Vision Pro debut. However, a key difference and benefit that Apple has over some of its competition is the already-established iOS ecosystem of products and software. On the other hand, Apple is not the only XR firm pushing for interoperability and cross-pollination of hardware and software.

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Q&A: How Sketchfab Is Making 3D Models Accessible

UploadVR Between Realities podcast

The two big things that have changed is how we can create and consume 3D. Now with solutions like 3D capture, photogrammetry, and depth sensors, anyone can create a 3D file. Do you see Google Project Tango as a big part of the company’s future? The world is in 3D so we are going to capture it in 3D as well.

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The YouTube of 3D Models, with Sketchfab CEO Alban Denoyel

XR for Business Podcast

When we started, most of it was pure CG; made with advanced CAD programs or 3D software like 3ds Max and so on. And now a lot of the content is made with 3D capture technologies like photogrammetry. It’s probably around 50 percent, now, of uploads are 3D captures. So we will, yes. Alan: Perfect.

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The YouTube of 3D Models, with Sketchfab CEO Alban Denoyel

XR for Business Podcast

When we started, most of it was pure CG; made with advanced CAD programs or 3D software like 3ds Max and so on. And now a lot of the content is made with 3D capture technologies like photogrammetry. It's probably around 50 percent, now, of uploads are 3D captures. I guess it would be still Unity, for now.

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The YouTube of 3D Models, with Sketchfab CEO Alban Denoyel

XR for Business Podcast

When we started, most of it was pure CG; made with advanced CAD programs or 3D software like 3ds Max and so on. And now a lot of the content is made with 3D capture technologies like photogrammetry. It’s probably around 50 percent, now, of uploads are 3D captures. So we will, yes. Alan: Perfect.