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Apple Brings Spatial Computing to iOS

XR Today - Mixed Reality tag

Apple is gearing up for the Vision Pro debut. However, a key difference and benefit that Apple has over some of its competition is the already-established iOS ecosystem of products and software. On the other hand, Apple is not the only XR firm pushing for interoperability and cross-pollination of hardware and software.

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Tech Powering Apple’s Spatial Recording Worth $4.4 Billion, Reports Predict

XR Today - Mixed Reality tag

This week, a report from Prophecy Market Insights revealed core details behind the potential growth of the photogrammetry market – a core technology behind Apple’s spatial computing ambitions most recently shown during the iPhone 15’s showcase. Recently, Apple introduced XR features for its latest iPhone 15 model.

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The AR Show: Where Do AR and VR Work?

AR Insider

That experience includes eight years at Apple (not with VR), as well as Fox Television, where he created its first mobile apps, an Emmy-winning VR experience for Sleepy Hollow and a VR series for Scream Queens. But the fact that a 3D file exists somewhere means it’s natively VR and could output immersive content.

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The YouTube of 3D Models, with Sketchfab CEO Alban Denoyel

XR for Business Podcast

When we started, most of it was pure CG; made with advanced CAD programs or 3D software like 3ds Max and so on. And now a lot of the content is made with 3D capture technologies like photogrammetry. It’s probably around 50 percent, now, of uploads are 3D captures. So we will, yes. Alan: Perfect.

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The YouTube of 3D Models, with Sketchfab CEO Alban Denoyel

XR for Business Podcast

When we started, most of it was pure CG; made with advanced CAD programs or 3D software like 3ds Max and so on. And now a lot of the content is made with 3D capture technologies like photogrammetry. It's probably around 50 percent, now, of uploads are 3D captures. Alan: Wow, that's a big difference.

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The YouTube of 3D Models, with Sketchfab CEO Alban Denoyel

XR for Business Podcast

When we started, most of it was pure CG; made with advanced CAD programs or 3D software like 3ds Max and so on. And now a lot of the content is made with 3D capture technologies like photogrammetry. It’s probably around 50 percent, now, of uploads are 3D captures. So we will, yes. Alan: Perfect.