Remove 360 Video Remove Controllers Remove Eye Tracking Remove Unreal
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Hands-On With Rewind’s Eye-Tracking Shooter, ‘Project Falcon’ for FOVE 0

UploadVR Between Realities podcast

When the UK-based VR studio, Rewind, asked me if I wanted to come and see a demo of its eye-tracking tech demo for the upcoming FOVE 0 headset, I was intrigued. Project Falcon , as this new demo is called, is an on-rails first-person shooter that uses eye-tracking as an aiming system for noisy machine guns and explosive rockets.

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The XR Week Peek (2021.02.22): Samsung AR glasses leaked, Kura price revealed, and much more!

The Ghost Howls

The French startup headed by Stan Larroque is developing passthrough AR glasses with eye-tracking and hands tracking that can offer a new paradigm to augmented reality. Last week I told you about MetaHumans creator, the tool to create realistic humanoid avatars in Unreal Engine. Image by Epic Games, from The SportsRush).

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Time for Enterprise to Enter the Magicverse, with Magic Leap's Brian Kane

XR for Business Podcast

It was developed on the Unreal 4 engine and built by our studios team. And what some companies have done is actually flooded a real home and then created 360 video of that home. A lot of the immersive content today has to go through a full production with 360 video recording. It was crazy. People were loving it.

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

But what we proved with those is that you can have this small phone attachment and you can simply and easily capture, edit, and share photos and videos in 360 to social media without ever having to pull out the microSD card from your camera. But that would be even more so as we get eye-tracking involved. Is that correct?

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

But what we proved with those is that you can have this small phone attachment and you can simply and easily capture, edit, and share photos and videos in 360 to social media without ever having to pull out the microSD card from your camera. But that would be even more so as we get eye-tracking involved. Is that correct?

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Building a Better 360 Camera from Consumer to Pro, with Insta360's Michael Shabun

XR for Business Podcast

But what we proved with those is that you can have this small phone attachment and you can simply and easily capture, edit, and share photos and videos in 360 to social media without ever having to pull out the microSD card from your camera. But that would be even more so as we get eye-tracking involved. Is that correct?

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All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

In the meantime, the headset sends the pose of the headset and the controllers to the PC , so that the PC can render the frames and execute the logic of the game for the next frame. It is very interesting to notice that the hands tracking won’t be only limited to custom applications, but it will work also in the system UI of Quest !

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