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XR Today’s Virtual Reality Guide for Enterprises

XR Today - Virtual Reality

Recently, new virtual reality guides have helped many navigate the expanding world of immersive tech. billion USD by 2027, according to research. For example, enterprises have deployed VR for upskilling and training new hires. Varjo Technologies has also used VR to train pilots with its cutting-edge Aero headsets.

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How is the Automotive Industry Leveraging XR?

XR Today - Mixed Reality tag

XR solutions are giving vehicle manufacturers and sellers new opportunities to accelerate production processes, enhance customer service, and even improve employee training. In fact, one element of XR, Virtual Reality , is set to reach a value of around $14.7 million by 2027 for the automotive space alone.

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Trends and predictions for XR in 2024

The Ghost Howls

This would be pretty disruptive, because up to now every standalone headset has been a walled garden with its own store and hardware, with the only exception being HTC trying to distribute its Viveport store to some other Chinese devices. Meta may have a prototype to show this year, but the first release of a product is rumored for 2027.

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XR Predictions for 2023: Enterprise XR will Boom ?

XR Today - Mixed Reality tag

In the last few years, this disruptive concept has evolved from being just another sci-fi pipedream, to a common component of virtually every growing industry. According to Mordor Intelligence , the XR market is expected to grow at a CAGR of 57.91% by 2027. Other studies suggest by 2030 , the XR space will be worth more than $1.1

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

We saw a world go into lockdown. And we're not going back to the old world, the way it was. So the virtual worlds that we know are now serving us in ways of gaming, which they always have. We heard from Alvin Wang Graylin from HTC talking about 2021 and beyond. We saw teachers try to teach online. Nobody can.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

We saw a world go into lockdown. And we're not going back to the old world, the way it was. So the virtual worlds that we know are now serving us in ways of gaming, which they always have. We heard from Alvin Wang Graylin from HTC talking about 2021 and beyond. We saw teachers try to teach online. Nobody can.

article thumbnail

A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

We saw a world go into lockdown. And we're not going back to the old world, the way it was. So the virtual worlds that we know are now serving us in ways of gaming, which they always have. We heard from Alvin Wang Graylin from HTC talking about 2021 and beyond. We saw teachers try to teach online. Nobody can.