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GDC 2018 ‘Day 1’ Roundup – Vive Pro Pricing, Magic Leap SDK, Nvidia RTX, and More

Road to VR

Here’s a roundup of news from ‘day one’ of our GDC 2018 coverage. The company is still heavily involved with VR development however, and are expected to present some new technology with Google at Display Week 2018 in May. Magic Leap has launched the SDK for the device’s Lumin OS , with support for Unity and Unreal engines.

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Magic Leap’s LEAP Con 2018 round-up: all the major announcements in only one place

The Ghost Howls

” It has taken place in LA in October, 9-10th 2018 and has been attended by various believers, innovators, developers and journalists. — The Digital Acid (@thedigitalacid) October 11, 2018. Location based entertainment. — Magic Leap Developers (@magicleapdevs) October 10, 2018. Magic Leap availability.

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The 2019 VR Awards Winners Recognized for Outstanding VR Tech

ARPost

This year’s 70+ person judging panel included academic professors and researchers as well as representatives from Google, HTC, HP, Deloitte, NVIDIA, Apache, and others. The experience now sits in the hall of fame with Google Tilt Brush , which won the category in 2017. Make Real uses VR technology for tools and entertainment.

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Stories You Might’ve Missed: Star Wars Ray-Tracing Demo and Google’s Maps API at GDC

VRWorld

Image Credit: Unreal Engine’s YouTube channel. Unreal Engine shows off a stunning Star Wars real-time ray-tracing demo. Nvidia is pushing real-time ray-tracing for its next-generation Volta GPUs, and this Unreal Engine demo was created as a demonstration of what the tech could be capable of. So how is this possible?

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Eido Inoue tells us everything we need to know about HADO and location based augmented reality

The Ghost Howls

Go on reading, I bet you will enjoy this journey into the present and the future of location-based augmented reality entertainment. Between that, I worked on consumer cloud software with Google for five years… managing engineering teams for Gmail, Japanese mobile, Google Labs, and social (Blogger etc.) teams for Japan.

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How to Take In-Game 360 Screenshots with Nvidia Ansel (with Full List of Compatible Games and User Guide)

VeeR VR

It's adopted by industry leading graphics engines such as Unreal Engine 4 , Unity 5 and Amazon’s Lumberyard to provide developers an easy path to take amazing in-game shots. Announced at Electronic Entertainment Expo 2015, the game was developed primarily by Ubisoft's studio in Montreal, and released worldwide on February 14, 2017.

Gaming 20
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Top 50 Asian Virtual Reality-Augmented Reality Leaders,Evangelists, Investors & Influencers

XROM

billion before it fell into administration in 2018 after an investor dispute prevented it from raising emergency funding. Co-founder & CEO of #VeeR, A leading VR entertainment company with the mission of bringing cinematic VR content to the mass audience. The company was later acquired by Google in 2010. 3- Ayden Ye.