Remove 2016 Remove Simulation Remove Sony Remove Unity
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Exclusive: Here’s How Fantastic Contraption VR Devs Generated More Than $1 Million

UploadVR Between Realities podcast

It released with the launch of the HTC Vive in early 2016 and Facebook’s Oculus Touch controllers for Rift late in the year. This summer, it launched on Sony’s PlayStation VR. “I had a lot of trouble transitioning to Unity and VR, and 3D art I’d avoided for ages,” Sarah Northway said.

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As UploadVR Turns 2 We Reflect On The First Full Year of Consumer VR

UploadVR Between Realities podcast

First, HTC delays the Vive until April 2016, with plans to show an updated developer kit at CES in January. At the end of the month, Oculus officially delays the release of Touch controllers until the last half of 2016. January 2016. February 2016. March 2016. April 2016.

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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

I mean, a game is everything about a simulated world and a story mixed together. So what a game engine do, they can provide you with real time simulated worlds and/or stories. Again, think of it of a simulated world. They do hundreds of simulation for a year, just to solve some very basic problem. What is a game?

Gaming 78
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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

I mean, a game is everything about a simulated world and a story mixed together. So what a game engine do, they can provide you with real time simulated worlds and/or stories. Again, think of it of a simulated world. They do hundreds of simulation for a year, just to solve some very basic problem. What is a game?

Gaming 78
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Pimax Crystal hands-on part two : A very versatile headset

The Ghost Howls

There is a small tab (visible in the image above) that starts a simple Unity-based application, with a series of white and green dots that must be followed by the user. In comparison, the Valve Index’s older BOE panels have a native resolution of 1440 x 1600 with SteamVR reporting 100% resolution as 2016 x 2240 per eye.

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Assembling a Billion Polygons in Real-Time, with Epic Game’s Marc Petit

XR for Business Podcast

I mean, a game is everything about a simulated world and a story mixed together. So what a game engine do, they can provide you with real time simulated worlds and/or stories. Again, think of it of a simulated world. They do hundreds of simulation for a year, just to solve some very basic problem. What is a game?

Unreal 60
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Vive Trackers Experiments – Part 2: Setup, Props, and Full Body Virtual Reality

The Ghost Howls

With HTC Vive the sensor window has been part of their design language since the first Vive SteamVR kit in 2016, this was continued with Vive Pro, Vive Trackers, and Vive Pro 2. Holoball, 2016, £10.99, free demo. Selfie Tennis, 2016, £7.19. Blobby Tennis, 2016, free of charge. Paddle Up, 2016, £6.99.