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SteamVR to Get Linux and Mac OSX Support Within “a Few Months”

Road to VR

The initiative was revealed by Valve’s Joe Ludwig during a talk at this year’s developer-focused Steam Dev Days event in Seattle last month. ” SEE ALSO Platform Politics: Inside the Oculus and 'Revive' Dilemma.

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The VRScout Report – The Week in VR Review

VRScout

Wires are a VR buzzkill, but the untethered VR headsets are powered by smartphones – which are graphics-processing lightweights compared to the robust PCs behind the Oculus Rift and the HTC Vive. All hardware manufacturers are chasing that time when the tech shrinks enough to be able to wear PCs on our faces.

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Top Investors Discuss VR and AR Strategies and Opportunites at IMMERSE 2016

Road to VR

Business leaders gathered at this year’s Seattle based IMMERSE Summit ( previously Sea VR ) to explore how VR/ AR and Mixed Reality is transforming manufacturing, design, education, health and medicine and much more. SEE ALSO Madrona Venture Group on Why Seattle is a Hotbed for VR and AR.

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Valve to Sell Base Stations Directly, Lower Barrier to SteamVR Tracking Development

Road to VR

When Valve opened up their SteamVR Tracking (aka ‘Lighthouse’) technology in 2016, the company did so in a quite open way: anyone could use the tracking tech in their own products, royalty free, and didn’t need any sort of certification or approval from Valve to launch those products.

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Project Caliper: the journey of prototyping optimal controllers for VR

The Ghost Howls

Recently, Valve announced delays to their new Steam Deck handheld, whilst Megadodo Games announced a delayed, limited production run of their DecaGear before leaving the hardware market completely. The Etee and Pimax Sword SteamVR controllers are long delayed, whilst other attempts have come and gone without further trace. Image by Rob Cole).