Remove 2016 Remove Eye Tracking Remove Magic Leap Remove Unity
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GDC 2018 ‘Day 1’ Roundup – Vive Pro Pricing, Magic Leap SDK, Nvidia RTX, and More

Road to VR

Vive Pro date and price, Magic Leap announcements, Nvidia’s real-time ray-tracing, and Budget Cuts resurfaces. Magic Leap announcements. image courtesy Magic Leap. Magic Leap has launched the SDK for the device’s Lumin OS , with support for Unity and Unreal engines. Nvidia RTX.

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My predictions for augmented reality in 2019

The Ghost Howls

Magic Leap. Me, wearing a Magic Leap One. The most important news has been for sure the launch of the Magic Leap One. Rear view of the Magic Leap One. With ARKit you can also track your face, and some developers have started also using it as an animation tool. Magic Leap.

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Hands-On: Microsoft’s HoloLens 2 Is A Serious Improvement, Pre-Orders Now Shipping

VRScout

So, what exactly can users expect from this anticipated follow-up to the original 2016 device? The addition of eye-tracking injects a new layer of interactivity to the user experience. EYE-TRACKING AND VOICE COMMAND. Everything about the MR device has been greatly improved in its second iteration.

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As UploadVR Turns 2 We Reflect On The First Full Year of Consumer VR

UploadVR Between Realities podcast

Eye-tracking startup Eyefluence, which raises $14 million this month, is acquired about a year later by Google. First, HTC delays the Vive until April 2016, with plans to show an updated developer kit at CES in January. January 2016. February 2016. March 2016. December 2015.

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The XR Week Peek (2022.06.27): Meta shows its R&D prototypes, Apple shows nothing as usual, and much more!

The Ghost Howls

Mirror Lake includes holographic lenses, reverse passthrough (people can see your eyes when you wear it), varifocal, and eye-tracking in a single very lightweight device. Rony Abovitz talks about Magic Leap 2 and clarifies that it has been made by the team of ML1, which now is almost all gone. Learn more.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

Dean: Getting back to the platform owners, I think if you look at HTC and some of the things that they’ve done… you know, they did an eye-tracking version of the HTC Vive here. Alan: The VIVE Pro Eye. And this case with VR, starting in 2016, everybody thought it would be games again. Dean: Yeah.

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On the XR Beat, with VentureBeat’s Dean Takahashi

XR for Business Podcast

Dean: Getting back to the platform owners, I think if you look at HTC and some of the things that they’ve done… you know, they did an eye-tracking version of the HTC Vive here. Alan: The VIVE Pro Eye. And this case with VR, starting in 2016, everybody thought it would be games again. Dean: Yeah.