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VR Technology and Hand Tracking in VIVE’s Second Developer Talk

ARPost

Tuesday, April 7, saw VIVE’s second weekly developer live stream, “Build for Tomorrow – VIVE Hand Tracking SDK.”. The talk, presented by HTC’s senior developer Dario Laverde, focused on how developers can integrate hand tracking into their applications. Hand Tracking in VR Technology – It’s Come a Long Way.

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Daniel Beauchamp inspires us to do more crazy experiments in VR

The Ghost Howls

Daniel is an XR professional that has become very famous this year for his mindblowing experiments with the hands tracking of the Oculus Quest , where every prototype of his is focused on an interaction that is so crazy that most of the time you couldn’t think about it before. Networked hand tracking!

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Reach into the Digital World: Getting Started with Leap Motion @ HackingEDU

Leapmotion

Our Unity , Unreal , and JavaScript integrations already include model hands that you can quickly drop into any project. For more tips, check out our Introduction to Motion Control , VR Best Practices Guidelines , and 4 Design Problems for VR Tracking (And How to Solve Them). Building a 3D Desktop App with Unity.

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From Racing Games to Impaired Driver Simulators in VR, with Talon Simulations’ Brandon Naids

XR for Business Podcast

Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. And we also just got awarded a Unreal-- or an Epic MegaGrant to develop in Unreal, basically in collaboration with BeBop Sensors who makes these haptic hand tracking gloves.

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From Racing Games to Impaired Driver Simulators in VR, with Talon Simulations’ Brandon Naids

XR for Business Podcast

Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. And we also just got awarded a Unreal-- or an Epic MegaGrant to develop in Unreal, basically in collaboration with BeBop Sensors who makes these haptic hand tracking gloves.

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From Racing Games to Impaired Driver Simulators in VR, with Talon Simulations’ Brandon Naids

XR for Business Podcast

Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. And we also just got awarded a Unreal-- or an Epic MegaGrant to develop in Unreal, basically in collaboration with BeBop Sensors who makes these haptic hand tracking gloves.

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All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

And as any year, Oculus has really amazed us: for sure you have already read my short recap published after the first keynote of OC6 where I told you about amazing stuff like Oculus Link, Facebook Horizon and Hands Tracking. Hand tracking on Quest. Hands tracking will guarantee 25 tracked points for each hand.

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